uianimation

View Controllers in view Controller and orientation iOS

允我心安 提交于 2019-12-12 01:23:41
问题 I have iPAD app which has UIViewController A as root view Controller of Navigation Controller. Now i have 3 more View Controllers B,C, D as subview of ViewController A. I want B not to respond orientation while C and D should respond to it. Currently with code all of them respond to orientation change. There was another answer which says make two separate root ViewControllers and add them into windows View. One of them non rotating and other rotating. I cant do that because i have header in

UIView animateWithDuration not working with UISlider

北城余情 提交于 2019-12-11 19:37:34
问题 I want the slider to set value slowly and for that I am using this code [UIView animateWithDuration:2.0 animations:^{ [self.slider setValue:(float)val]; }]; But this is not working. Please help me out. 回答1: Use [self.slider setValue:(float)val animated:YES]; instead. 回答2: What I have found is that the animation will not work is the animation is scheduled while the view is still loading. So instead of this (which does not animate): -(void)animateSlider: duration:(NSTimeInterval)duration {

get to an UIView frame a zoom animation

♀尐吖头ヾ 提交于 2019-12-10 10:23:27
问题 I am trying to add one UIView with a transition style zoom animation like this: ^ | <---.---> | v The view start with a little frame (centerParent.x, centerParent.y,20, 20) and then change to (centerParent.x, centerParent.y,300, 300). But when I change the frame I have to change it since the postion (0.0) of the view, not for it's center point. Does anyone know how to do it? Thanks 回答1: With the methodology you're currently using (not using a transform but simply resizing the view) you just

Stop UITableViewCells from animating when animating a UITableView

北战南征 提交于 2019-12-06 22:43:09
问题 I am animating a UITableView. I want the table view to slide open like this: http://www.youtube.com/watch?v=XIGJLbiRsXE However, it opens like this: http://www.youtube.com/watch?v=UJUX-ILCB_0 Notice how the table cells themselves are animating. How can I stop this from happening? I am using autolayout. The code is thus: [theView addSubview:theTable]; [theTable reloadData]; [theTable invalidateIntrinsicContentSize]; [UIView animateWithDuration:.33 animations:^{ [theView layoutIfNeeded]; }];

How do I make the swipe to kill animation that is used in the iOS 7 app switcher?

我是研究僧i 提交于 2019-12-06 13:35:53
问题 I want to use a swipe animation for a custom view that is on top of the view of my UIViewController. The user should be able to swipe up the custom view to the top to send it out of the screen. Exactly like the iOS7 App Switcher gesture to kill an app: At the moment I use a UIPanGestureRecognizer, that is attached to my custom view. When the custom view's is dragged in the upper 100 pixels of the parent view, I start an UIAnimation to send the custom view out of the parent view: - (IBAction

Recreating iOS 7 Calendar UIView Animation

牧云@^-^@ 提交于 2019-12-06 01:33:04
问题 Everybody knows the brand-new awesome animation inside iOS 7 Calendar app. You can see them in this short video: http://vimeo.com/69247779 I would recreating something like that creating a "modal" rectangle that appear when the user taps on a UIButton . When the user taps on this button the app should move an UIView (actually inside an UITableViewCell ) and move it within this rectangle, BUT the original UIView should stay in the same place. It needs to duplicate itself, something alike. I've

get to an UIView frame a zoom animation

一曲冷凌霜 提交于 2019-12-05 23:48:39
I am trying to add one UIView with a transition style zoom animation like this: ^ | <---.---> | v The view start with a little frame (centerParent.x, centerParent.y,20, 20) and then change to (centerParent.x, centerParent.y,300, 300). But when I change the frame I have to change it since the postion (0.0) of the view, not for it's center point. Does anyone know how to do it? Thanks Aaron Hayman With the methodology you're currently using (not using a transform but simply resizing the view) you just need to reset the origin or center of the view). The easiest is the center: view.frame =

How to add animation on image change while create video using images

本秂侑毒 提交于 2019-12-05 17:43:02
问题 I have an array of images from which I want to create a video by playing these images one after the other in a sequence.I want to add a different types of animation when image get change. Suggest me some method or any solution to achieve this functionality in Objective-C with the Cocoa framework. Here is working code for making video of images, But please suggest that how we animate images while making video: -(void)createVideoFromImages:(NSString *) path withSize:(CGSize) size { NSError

Stop UITableViewCells from animating when animating a UITableView

血红的双手。 提交于 2019-12-05 03:10:24
I am animating a UITableView. I want the table view to slide open like this: http://www.youtube.com/watch?v=XIGJLbiRsXE However, it opens like this: http://www.youtube.com/watch?v=UJUX-ILCB_0 Notice how the table cells themselves are animating. How can I stop this from happening? I am using autolayout. The code is thus: [theView addSubview:theTable]; [theTable reloadData]; [theTable invalidateIntrinsicContentSize]; [UIView animateWithDuration:.33 animations:^{ [theView layoutIfNeeded]; }]; Other details, which may or may not matter: The table view's parent is a scrollView I have overridden the

How do I make the swipe to kill animation that is used in the iOS 7 app switcher?

好久不见. 提交于 2019-12-04 20:24:57
I want to use a swipe animation for a custom view that is on top of the view of my UIViewController. The user should be able to swipe up the custom view to the top to send it out of the screen. Exactly like the iOS7 App Switcher gesture to kill an app: At the moment I use a UIPanGestureRecognizer, that is attached to my custom view. When the custom view's is dragged in the upper 100 pixels of the parent view, I start an UIAnimation to send the custom view out of the parent view: - (IBAction)panWasRecognized:(UIPanGestureRecognizer *)recognizer { if (recognizer.state ==