udpclient

How to receive UDP packets from any ip and any port?

回眸只為那壹抹淺笑 提交于 2019-12-01 08:10:48
问题 I wanted to use C#'s UdpClient to listen to any incomming UDP packets. I want to receive packets from any IP and any port. I tried the following: UdpClient udpClient = new UdpClient(0); IPEndPoint ep = new IPEndPoint(IPAddress.Any, 0); byte[] data = udpClient.Receive(ref ep); but without success. Does anyone know whats wrong? Thanks in advance! 回答1: RECEIVE on any port? That's insane. You would be flooded with messages from other applications (try TcpView for an idea of how many messages get

Is there a way cast an object back to it original type without specifing every case?

﹥>﹥吖頭↗ 提交于 2019-12-01 07:28:26
问题 I have an array of different type objects and I use a BinaryWriter to convert each item to its binary equivalent so I can send the structure over the network. I currently do something like for ( i=0;i<tmpArrayList.Count;i++) { object x=tmpArrayList[i]; if (x.GetType() == typeof(byte)) { wrt.Write((byte)x); } ........ The problem is that if miss a type them my code might break in the future. I would like to do something like. object x=tmpArrayList[i]; wrt.Write(x); but it doesn't work unless I

How do you 'cancel' a UdpClient::BeginReceive?

我与影子孤独终老i 提交于 2019-12-01 04:50:49
I have a thread which sits around waiting for UDP messages from multiple interfaces using UdpClient::BeginReceive and a callback which calls UdpClient::EndReceive to pick up the data and pass it on. If after 5 seconds I don't get anything, I return from the function which calls UdpClient::BeginReceive so that the process can be cancelled and to issue another broadcast which would trigger external clients to send in UDP responses. If we're not cancelling, I call the UdpClient::BeginReceive function again to check for new data. If the client hasn't received any data in time, is there a way to

Service Fabric Stateless Server Custom UDP Listener

百般思念 提交于 2019-11-30 20:37:44
问题 We are trying to define a Service Fabric Stateless Service which listeners for UDP data. We are working with Microsoft who have said that it IS supported and that I should set up for TCP; below is the snippet from the ServiceManifest.xml file : <Resources> <Endpoints> <!-- This endpoint is used by the communication listener to obtain the port on which to listen. Please note that if your service is partitioned, this port is shared with replicas of different partitions that are placed in your

C# Application not receiving packets on UDPClient.Receive

最后都变了- 提交于 2019-11-29 12:36:32
I've come across a curious issue I can't seem to debug. My application received packets from a device sending UDP packets over a specific port. After setting up the UDP listener, a while loop triggers the Receive command periodically. I should be receiving 400 values at every given time interval and I've even set a process to make sure these values are coming through. Below is a snippet of the relevant code: public UdpClient listener; IPEndPoint groupEP = new IPEndPoint(IPAddress.Any, listenPort); //where listenPort is an int holding the port values should be received from listener

Cause of high UDP package loss on localhost?

こ雲淡風輕ζ 提交于 2019-11-29 10:21:50
In my WPF 4.0 application, I have a UDP listener implemented as shown below. On my Windows 7 PC, I'm running both server and client on localhost . Each received datagram is a scanline of a larger bitmap, so after all scanlines have been received the bitmap is shown on the UI thread. This seems to work. However, occasionally some 1-50% scanlines are missing. I would expect this on a weak network connection, but not when run locally. What may cause UDP package loss with the following piece of code? IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, PORT); udpClient = new UdpClient(endPoint);

How to specify source port of a UdpPacket?

ぃ、小莉子 提交于 2019-11-29 09:37:06
I wanted to send UdpPacket to a specific remote host (I already know the public IP and Port). I wanted to use C#'s UdpClient class. static int Main() { UdpClient client = new UdpClient(); IPEndPoint remoteEP = new IPEndPoint(IPAddress.Parse("1.2.3.4"), 9999); byte[] data = GetData(); client.Send(data, data.Length, remoteEP); } When sending a packet, the UdpClient choose an available port automatically. I want to manually set the port, from which I send the packets. Thanks for your help in advance! Try specifying the endpoint when you create the UdpClient : UdpClient client = new UdpClient

UDP: Read data from all network interfaces

為{幸葍}努か 提交于 2019-11-29 04:35:22
I've the following code to read multicast message coming from the network, for a specified IP+Port private static void ReceiveMessages(int port, string ip, CancellationToken token) { Task.Factory.StartNew(() => { using (var mUdpClientReceiver = new UdpClient()) { var mReceivingEndPoint = new IPEndPoint(IPAddress.Any, port); mUdpClientReceiver.ExclusiveAddressUse = false; mUdpClientReceiver.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); mUdpClientReceiver.ExclusiveAddressUse = false; mUdpClientReceiver.Client.Bind(mReceivingEndPoint); mUdpClientReceiver

Connecting two UDP clients to one port (Send and Receive)

♀尐吖头ヾ 提交于 2019-11-28 21:48:56
I tried the suggestion from this question with very little success. Please... any help will be greatly appreciated! Here is my code: static void Main(string[] args) { IPEndPoint localpt = new IPEndPoint(IPAddress.Any, 6000); UdpClient udpServer = new UdpClient(localpt); udpServer.Client.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); UdpClient udpServer2 = new UdpClient(); udpServer2.Client.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); udpServer2.Client.Bind(localpt); // <<---------- Exception here } You have to set the socket

Receive messages continuously using udpClient

天涯浪子 提交于 2019-11-28 17:55:27
I was looking for the best solution to receive and process messages via UdpClient class in C# . Does anyone have any solutions for this? Hossein Mobasher Try this code : //Client uses as receive udp client UdpClient Client = new UdpClient(Port); try { Client.BeginReceive(new AsyncCallback(recv), null); } catch(Exception e) { MessageBox.Show(e.ToString()); } //CallBack private void recv(IAsyncResult res) { IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 8000); byte[] received = Client.EndReceive(res, ref RemoteIpEndPoint); //Process codes MessageBox.Show(Encoding.UTF8.GetString