uci

onenwrt下安装adbyby去广告插件

断了今生、忘了曾经 提交于 2020-01-15 06:21:07
最近搞了个N1盒子,刷成了恩山W大的固件,妥妥的低价高配电视盒子。 无奈看视频时广告太多,所以把自家newifi Y1S路由器刷成潘多拉固件, 去广告当然首选adbyby! www.adbyby.com ! 1、准备工具 putty , WinScp 2、到 www.adbyby.com 下载自己路由器cpu版本的压缩包,笔者下载时不知为何网站打不开,因此从淘宝开源平台下载对应路由器的包。 http://code.taobao.org/svn/luci-app-adbyby/adbyby_2.7-7.0_ar71xx.ipk 为ar71xx版 http://code.taobao.org/svn/luci-app-adbyby/adbyby_2.7-7.0_arm.ipk 为arm版 http://code.taobao.org/svn/luci-app-adbyby/adbyby_2.7-7.0_armv7.ipk 为armv7版 http://code.taobao.org/svn/luci-app-adbyby/adbyby_2.7-7.0_ralink.ipk 为7620A(N)和7621潘多拉专用版 http://code.taobao.org/svn/luci-app-adbyby/adbyby_2.7-7.0_ramips_24kec.ipk 为7620A(N

Not able to communicate with “Stockfish-9-armv7” binary file

心已入冬 提交于 2019-12-24 08:26:02
问题 I am developing a Chess Game in Unity3D. I want to develop it for the Android platform. For AI I am using the Stockfish Chess Engine. I downloaded the Stockfish binary for Android named " Stockfish-9-armv7 ". I placed this binary file in my StreamingAssets folder so that it correctly goes into the targeted platform during build step. Everything works fine till here i.e. when I build my Unity project the file is placed in the correct location and I can very well see it. Now in order for my AI

Dimensionality Reduction using Self Organizing Maps

狂风中的少年 提交于 2019-12-23 21:08:19
问题 I have been working on Self Organizing Maps(SOM) for the past few months.But I still have some confusions in understanding the dimensionaliy reduction part.Can you suggest any simple method to understand the real working of SOMs on any real world data sets (like a data set from UCI repository). 回答1: Ok so first of all refer to some previous related questions which will give you a better understanding of the dimensional reduction and visualization properties of the SOM. Plotting the Kohonen

Connecting a Chess Engine to an Existing GUI made with Javascript

时光怂恿深爱的人放手 提交于 2019-12-21 06:08:30
问题 I have written my own GUI for playing and teaching chess. The GUI was written using HTML for the appearance, and JavaScript for the behavior of the pieces. Currently the program does not follow any of the rules of chess. It is up to the user to follow the rules of chess correctly. This allows the freedom to set up illegal positions or move the same side multiple times. This is very useful when trying to teach chess to beginners. I am now looking at the idea that I would like to hook my

Connecting a Chess Engine to an Existing GUI made with Javascript

拜拜、爱过 提交于 2019-12-21 06:08:01
问题 I have written my own GUI for playing and teaching chess. The GUI was written using HTML for the appearance, and JavaScript for the behavior of the pieces. Currently the program does not follow any of the rules of chess. It is up to the user to follow the rules of chess correctly. This allows the freedom to set up illegal positions or move the same side multiple times. This is very useful when trying to teach chess to beginners. I am now looking at the idea that I would like to hook my

Using the Universal Chess Interface

别等时光非礼了梦想. 提交于 2019-12-18 12:15:17
问题 I'm planning on making a program that interfaces with a UCI chess engine. I've been doing some research on it, but I want to get a little more information before I get more in depth with it. I was wondering if any of you could provide a few example "exchanges" between a UCI engine and a front-end program. I'm not really concerned with the practical interface code (like sending/receiving commands), that should be simple enough. I'm just trying to get some good examples of a small game and some

OpenWrt LibUbi implementation

天大地大妈咪最大 提交于 2019-12-12 02:18:17
问题 i'm trying to develop an application (written in ANSI C) for an OpenWrt router using libuci. I've read this useful post: How to find out if the eth0 mode is static or dhcp? and i've develop a piece of my application that is able to read network data (in this case i read if ppp is enabled) using uci library. char path[]="network.ppp.enabled"; struct uci_ptr ptr; struct uci_context *c = uci_alloc_context(); if(!c) return; if (strcmp(typeCmd, "GET") == 0){ if ((uci_lookup_ptr(c, &ptr, path, true

移植OpenWrt到RT5350

痴心易碎 提交于 2019-12-03 10:50:23
slider >>> Too few posts! (required minimum are 3) (the featured image may be missing) Previous 移植OpenWrt到CuHead Pro WiFi Posted by: zou, baozhu , 三月 13, 2014 CuHead Pro 是一款路由器开发板,下面是开发板的配置信息。 名称 型号 厂家 参数 CPU RT5350F Ralink 360MHz(MIPS arch) SDRAM W9825g6jh-6 Winbond 32M FLASH MX25L6405D MXIC 8M RT5350核心板几乎所有引脚都已经引出到arduino引脚,包括1个USB,1个WLAN,1个I2S, 1个I2C,1个SPI,以及GPIO口。 客户使用此开发板已经被设计多种产品,路由器,移动数据储存,3g热点,有线转无线,串口数据传输,voip,wifi音响等。 OpenWrt 可以被描述为一个嵌入式的 Linux 发行版,(主流路由器固件有 dd-wrt,tomato,openwrt三类)而不是试图建立一个单一的,静态的系统。OpenWrt的包管理提供了一个完全可写的文件系统,从应用程序供应商提供的选择和配置,并允许您自定义的设备,以适应任何应用程序。不要看Cuhead Pro这个板子配置低