Number of Sides Required to draw a circle in OpenGL
Does anyone know some algorithm to calculate the number of sides required to approximate a circle using polygon, if radius, r of the circle and maximum departure of the polygon from circularity, D is given? I really need to find the number of sides as I need to draw the approximated circle in OpenGL. Also, we have the resolution of the screen in NDC coordinates per pixel given by P and solving D = P/2, we could guarantee that our circle is within half-pixel of accuracy. What you're describing here is effectively a quality factor, which often goes hand-in-hand with error estimates. A common way