touches

Is there a way to make Android tabs slide?

隐身守侯 提交于 2019-12-06 12:35:48
问题 I'm new to Android development, and I was wondering if anyone knew either how to make Tabs slide, or how to get a similar effect without tabs. I have quite a few tabs in my application, and it does not look good on devices with smaller screens. Or maybe tabs are not what I am looking for. If you don't know what I'm talking about, I'd like to reproduce something similar to Photoshop.com Mobile's effects screen. I know this is possible. Thanks in advance! 回答1: I haven't experimented w/ sliding

SpriteKit SKScene missing touchesEnded

China☆狼群 提交于 2019-12-05 03:36:18
I've noticed that touchesEnded don't always get delivered to an SKScene on multi touch. Depending on speed of removing fingers etc, I would permanently miss some of the touchesEnded. touchesCancelled is implemented and I added a custom UIView and put over the left side of the screen - no problems. I made a custom SKView and captured events - again no problem. It's obvious that SKScene doesn't get all the touchesEnded the SKView it's embedded in, but why? (BTW, I'm running the SKScene completely without any nodes) EDIT: Some further investigation reveals I can get SKScene to lose a touch

Is there a way to make Android tabs slide?

僤鯓⒐⒋嵵緔 提交于 2019-12-04 20:18:31
I'm new to Android development, and I was wondering if anyone knew either how to make Tabs slide, or how to get a similar effect without tabs. I have quite a few tabs in my application, and it does not look good on devices with smaller screens. Or maybe tabs are not what I am looking for. If you don't know what I'm talking about, I'd like to reproduce something similar to Photoshop.com Mobile's effects screen. I know this is possible. Thanks in advance! I haven't experimented w/ sliding tabs, but I know other applications I have used have a panel at the top with buttons, and that is slide-able

JS: How does event.touches property work?

混江龙づ霸主 提交于 2019-12-04 17:43:31
问题 I don't understand how to use the event.touches property. For example to get the number of fingers on a iPad/iPhone you should use event.touches.length Then why is this example code not working? $('.image').bind('touchstart', function(event) { alert(event.touches.length); }); But this is working: $('.image').bind('touchstart', function() { alert(event.touches.length); }); Shouldn't it be the other way round? 回答1: In the second case, you're falling back on the browser's global (and raw) event

JS: How does event.touches property work?

↘锁芯ラ 提交于 2019-12-03 11:32:37
I don't understand how to use the event.touches property. For example to get the number of fingers on a iPad/iPhone you should use event.touches.length Then why is this example code not working? $('.image').bind('touchstart', function(event) { alert(event.touches.length); }); But this is working: $('.image').bind('touchstart', function() { alert(event.touches.length); }); Shouldn't it be the other way round? In the second case, you're falling back on the browser's global (and raw) event object rather than the jQuery-specific one (on browsers that support a global event , not all do — Firefox

uiscrollview won't cancel content touches for uisegmentedcontrol

喜夏-厌秋 提交于 2019-12-02 02:59:31
I've subclassed th UIScrollView and overriden the touchesShouldCancelInContentView: method the following way: -(BOOL)touchesShouldCancelInContentView:(UIView *)view { if ([view isKindOfClass:[UIButton class]] || [view isKindOfClass:[UISegmentedControl class]]) { return YES; } if ([view isKindOfClass:[UIControl class]]) { return NO; } return YES; } It works perfectly for UIButton, but it doesn't work for UISegmentedControl. Any help would be appreciated Finally figured it out. Had to subclass both UISegmentedControl and UIScrollView. 1.) added a new property for UISegmentedControl: @property

touchesBegan not called in a UIView subclass

假如想象 提交于 2019-12-02 00:00:48
问题 I am trying to mimic the GLPaint app and I have a TDPaintingView that has methods for -(void)touchesBegan... as well touchesMoved , touchesEnded , and touchesCanceled . However, I am not seeing any of them fire. I have a TDAppDelegate that is hooked up to a Window in IB and a TDPaintingView in IB. The initWithCoder method for my TDPaintingView definitely fires, so I know it is being initialized. Furthermore, I can see from logging the object TDPaintingView from the context of

touchesBegan not called in a UIView subclass

ぐ巨炮叔叔 提交于 2019-12-01 20:50:02
I am trying to mimic the GLPaint app and I have a TDPaintingView that has methods for -(void)touchesBegan... as well touchesMoved , touchesEnded , and touchesCanceled . However, I am not seeing any of them fire. I have a TDAppDelegate that is hooked up to a Window in IB and a TDPaintingView in IB. The initWithCoder method for my TDPaintingView definitely fires, so I know it is being initialized. Furthermore, I can see from logging the object TDPaintingView from the context of applicationDidFinishLaunching that it is definitely there. When I change the view in trivial ways in IB (making bg red

What is the best way to create a custom “tickle” UIGestureRecognizer?

落爺英雄遲暮 提交于 2019-12-01 08:18:00
I would like to create a custom UIGestureRecognizer for a "tickle"... in other words, detecting a swipeLeft followed by a swipeRight, twice, without lifting the finger. I know I can create it by starting from scratch with a custom gesture, but then I'll need to implement all the 'touches' methods and basically re-invent the swipe gestures. Is there any way of creating a custom UIGestureRecognizer just by combining ones that already exist? In other words, a custom UIGestureRecognizer that extends a UISwipeGestureRecognizer? Or will I need to build it from scratch? If so, does anyone know the

What is the best way to create a custom “tickle” UIGestureRecognizer?

心不动则不痛 提交于 2019-12-01 06:58:30
问题 I would like to create a custom UIGestureRecognizer for a "tickle"... in other words, detecting a swipeLeft followed by a swipeRight, twice, without lifting the finger. I know I can create it by starting from scratch with a custom gesture, but then I'll need to implement all the 'touches' methods and basically re-invent the swipe gestures. Is there any way of creating a custom UIGestureRecognizer just by combining ones that already exist? In other words, a custom UIGestureRecognizer that