timing

Network Time Synchronization with Java

本小妞迷上赌 提交于 2019-12-23 04:51:08
问题 I'm creating a p2p audio-midi streaming application using Java (unfortunately) and I'm searching for a way to provide network time synchronization between certain peers (sources) using a reliable protocol implementation (like NTP) but I can't find any related libraries to use.I also have a limited amount of time to spend in order to implement something like this myself. So, does anyone know any solutions for network time synchronization using Java, NTP or alternative protocols/methods/ideas ?

Where does a browser event's timeStamp come from in Javascript?

假装没事ソ 提交于 2019-12-23 02:45:40
问题 Event objects passed to event handler callbacks contain an event.timeStamp of when the event occurred, but where is the timestamp produced? Is it something that bubbles up from the underlying OS, or is it generated by the browser? I'm interested in gauging the reliability of the timestamp and recognise that the later the timestamp is produced the less accurate it's likely to be. Also, does the way in which the timestamp is produced vary significantly between platforms and browser

Why does the call latency on clock_gettime(CLOCK_REALTIME, ..) vary so much?

浪子不回头ぞ 提交于 2019-12-22 04:40:59
问题 I'm trying to time how long clock_gettime(CLOCK_REALTIME,...) takes to call. "Back in the day" I used to call it once at the top of a loop since it was a fairly expensive call. But now, I was hoping that with vDSO and some clock improvements, it might not be so slow. I wrote some test code that used __rdtscp to time repeated calls to clock_gettime (the rdtscp calls went around a loop that called clock_gettime and added the results together, just so the compiler wouldn't optimize too much away

iOS SpriteKit SKAction completion call not working/creating odd results

雨燕双飞 提交于 2019-12-21 21:31:05
问题 I'm trying to have a SKNode move onto the screen on command. I've set up the following SKAction chain so that 1) The node moves up and offscreen, then 2) the node moves down into a starting place, then 3) starts moving around. I've used the following code to try and implement this: SKAction *moveUp = [SKAction moveTo: shipIntroSpot1 duration:3.0]; SKAction *moveDown = [SKAction moveTo:shipSpot1 duration:ship1MovementSpeed]; [self enumerateChildNodesWithName:@"ship1" usingBlock:^(SKNode *node,

My function takes negative time to complete. What in the world happened?

耗尽温柔 提交于 2019-12-21 20:58:56
问题 I'm posing this question mostly out of curiosity. I've written some code that is doing some very time intensive work. So, before executing my workhorse function, I wrapped it up in a couple of calls to time.clock(). It looks something like this: t1 = time.clock() print this_function_takes_forever(how_long_parameter = 20) t2 = time.clock() print t2 - t1 This worked fine. My function returned correctly and t2 - t1 gave me a result of 972.29 , or about 16 minutes. However, when I changed my code

Tensorflow: When are variable assignments done in sess.run with a list?

血红的双手。 提交于 2019-12-21 03:58:27
问题 I have thought that variable assignments are done after all operations in a list given to sess.run, but the following code returns different results at different execution. It seems randomly run operations in the list and assign the variable after the run of the operation in the list. a = tf.Variable(0) b = tf.Variable(1) c = tf.Variable(1) update_a = tf.assign(a, b + c) update_b = tf.assign(b, c + a) update_c = tf.assign(c, a + b) with tf.Session() as sess: sess.run(initialize_all_variables)

QueryPerformanceCounter and overflows

99封情书 提交于 2019-12-20 10:55:39
问题 I'm using QueryPerformanceCounter to do some timing in my application. However, after running it for a few days the application seems to stop functioning properly. If I simply restart the application it starts working again. This makes me a believe I have an overflow problem in my timing code. // Author: Ryan M. Geiss // http://www.geisswerks.com/ryan/FAQS/timing.html class timer { public: timer() { QueryPerformanceFrequency(&freq_); QueryPerformanceCounter(&time_); } void tick(double

forcing one javascript function to wait to run until the first has finished

孤街醉人 提交于 2019-12-20 06:34:16
问题 Afternoon all, I am running into an issue where i need to run one function, then after that is finished, run the next, and do this for four functions, i have been at this for a while trying to find the correct syntax to layout my function calls in and cant seem to find anything to address this specific scenario. html: <div id = "putcontenthereafterajax"> </div><!--end putcontenthereafterajax--> <div id = "putfooterhereafterajax"> </div<!--end putfooterhereafterajax--> jquery: $(window).load

How are node Promises getting in between `nextTick` and `setImmediate`?

穿精又带淫゛_ 提交于 2019-12-19 03:45:56
问题 I had a weird timing bug in my app that came from switching from Bluebird to native promises. I fixed it, but am left with this oddity: Native promises seem to wiggle their way in between nextTick and setImmediate -- how? And is this supposed to happen? Where are promises supposed to go with regard to these? ~function(){ setTimeout (console.log.bind(console, 'timeout A')); process.nextTick (console.log.bind(console, 'nextTick A')); setImmediate (console.log.bind(console, 'setImmediate A'));

jQuery Timed Event

不问归期 提交于 2019-12-18 18:54:31
问题 Is it possible, using jQuery, to fire off an event to set a div tag's text after n. seconds? Thanks! George 回答1: var doIt = function() { $("div.my").text("My message"); } setTimeout(doIt, 3000); 回答2: if you're using jQuery 1.4, you can always do: $(function() { $('#divId').delay(3000).text('New Text'); }); 回答3: I've been using the following jQuery plugins below for this. Delay can be used with chained functions, notNow can't. Delay http://plugins.jquery.com/project/delay $('#animate-this')