timer

Call methods from the main thread - UnityEngine C# [duplicate]

梦想的初衷 提交于 2019-12-23 06:08:28
问题 This question already has answers here : Use Unity API from another Thread or call a function in the main Thread (3 answers) Closed 2 years ago . I'm having trouble with a UnityEngine version. (Can't upgrade, game is not mine) The server RANDOMLY crashes when a specific UnityEngine method is used in a timer/thread (It was fixed in a version, I read It) It happens totally random, I get a crash log, that starts from the timer/thread and ends at a UnityEngine method. (This never happens when I

Flex Timer example

老子叫甜甜 提交于 2019-12-23 05:33:05
问题 I am trying to use timer in flex. I referred to this example : Timer : blog.flexexamples.com. Here is what I want to achieve: I want to start the timer, showing minutes elapsed since timer started. It should be independent of the region you are in.( irrespective of whatever zone you are in, timer should work fine in every zone). Timer should continue, unless some button is clicked, where I want to show the time elapsed in minutes, in an Alert Box and then timer should start again from 0

Flex Timer example

孤街浪徒 提交于 2019-12-23 05:33:04
问题 I am trying to use timer in flex. I referred to this example : Timer : blog.flexexamples.com. Here is what I want to achieve: I want to start the timer, showing minutes elapsed since timer started. It should be independent of the region you are in.( irrespective of whatever zone you are in, timer should work fine in every zone). Timer should continue, unless some button is clicked, where I want to show the time elapsed in minutes, in an Alert Box and then timer should start again from 0

GTK Timer - How to make a timer within a frame

半城伤御伤魂 提交于 2019-12-23 05:29:07
问题 How do g_timer_new works? is it possible to do a char timerz[50]; GTimer *timer g_timer_start(GTimer *timer); strcpy(timerz,(g_timer_elapsed(GTimer *timer)) Or what Could I do to have a timer in a gtk_frame??? Have a nice day! :D 回答1: You can use g_timeout_add or g_timeout_add_seconds which will call a timeout function at regular interval. Please note that this timeout function can be delayed due to event processing and should not be relied on for precise timing. Check this developer page for

Data Binding with Timer Implementation

試著忘記壹切 提交于 2019-12-23 05:09:46
问题 Can't figure out why this timer isn't displaying information. Timer rigged to method to update TextBlock in TimeEntry. Binding doesn't seem to work, and I don't understand how to do it properly. I've looked at the MSDN sites. They only give out the basics: not enough. Code: TimeEntry.xaml.cs : public partial class TimeEntry : UserControl { public static readonly DependencyProperty timeSpentProperty = DependencyProperty.Register("timeSpent", typeof(TimeSpan), typeof(TimeEntry), new

Scripting events no longer fire when a user leaves site or closes browser even though app is still active

﹥>﹥吖頭↗ 提交于 2019-12-23 04:38:17
问题 A project I am working with implements three JAVA script "timers" from a Master Page to track the session time out and to do a "heartbeat" check. The "setTimerout" timer redirects the user to a warning page if the time out count reaches 1 and a half minutes before a session time out will occur. The two "setInterval" timers are implemented to track if the user's browser is sill active on the site. Following are several code snippets that implement the "timers" and the "Heartbeat" and

How to install a reoccurring timer function?

浪子不回头ぞ 提交于 2019-12-23 04:34:11
问题 Is there a simple way to install a regularly occurring timer function with C++/stdlib? I would like to get rid of the loop: using namespace std::chrono; // literal suffixes auto tNext = steady_clock::now(); while (<condition>) { std::this_thread::sleep_until(tNext); tNext = tNext + 100ms; ... That function will run in its own thread. 回答1: I'm guessing what you want is this int i = 10; auto pred = [i]() mutable {return i--;}; auto print = []{cout << "." << endl;}; timer t{500ms}; t.push({print

How to install a reoccurring timer function?

让人想犯罪 __ 提交于 2019-12-23 04:34:01
问题 Is there a simple way to install a regularly occurring timer function with C++/stdlib? I would like to get rid of the loop: using namespace std::chrono; // literal suffixes auto tNext = steady_clock::now(); while (<condition>) { std::this_thread::sleep_until(tNext); tNext = tNext + 100ms; ... That function will run in its own thread. 回答1: I'm guessing what you want is this int i = 10; auto pred = [i]() mutable {return i--;}; auto print = []{cout << "." << endl;}; timer t{500ms}; t.push({print

How to make Ajax timer decrement properly in asp.net?

你离开我真会死。 提交于 2019-12-23 04:05:36
问题 I'm working on a online exam project in which I have to show a countdown till the exam ends. I have used the following code: aspx code: <asp:ScriptManager ID= "SM1" runat="server"></asp:ScriptManager> <asp:UpdatePanel id="updPnl" runat="server" UpdateMode="Conditional"> <ContentTemplate> <asp:Label ID="lblTimer" style=" margin-top:35px; margin-left:825px;" runat="server" Font-Bold="True" Font-Names="Arial" Font-Size="X-Large" ForeColor="#6600CC"></asp:Label> <div style="margin-right:25px;">

Timer in Windows 8.1 - how to mimic Timer(TimerCallback) constructor?

拜拜、爱过 提交于 2019-12-23 03:12:16
问题 I am porting an existing .NET class library that uses System.Threading.Timer to a Windows Store app that targets Windows 8.1. The Timer class is available, but a few options seem to be missing in relation to the corresponding .NET Framework Timer . In particular, there are only two constructors available in the Windows Store version: public Timer(TimerCallback callback, Object state, int dueTime, int period); public Timer(TimerCallback callback, Object state, TimeSpan dueTime, TimeSpan period