timer

Python: Need to request only 20 times per minute

試著忘記壹切 提交于 2020-01-02 20:43:12
问题 I have made a python code that uses a api to request some data, but the api only allows for 20 requests per minute. I am using urllib to request the data. Also I am using a for loop because the data is located in a file: for i in hashfile: hash = i url1 = "https://hashes.org/api.php?act=REQUEST&key="+key+"&hash="+hash print(url1) response = urllib.request.urlopen(url2).read() strr = str(response) if "plain" in strr: parsed_json = json.loads(response.decode("UTF-8")) print(parsed_json[

ASP.NET Timer Event

喜欢而已 提交于 2020-01-02 10:33:45
问题 protected void SubmitButtonClicked(object sender, EventArgs e) { System.Timers.Timer timer = new System.Timers.Timer(); --- --- //line 1 get_datasource(); String message = "submitted."; ScriptManager.RegisterStartupScript(this.Page, this.GetType(), "popupAlert", "popupAlert(' " + message + " ');", true); timer.Interval = 30000; timer.Elapsed += new ElapsedEventHandler(timer_tick); // Only raise the event the first time Interval elapses. timer.AutoReset = false; timer.Enabled = true; }

ASP.NET Timer Event

时光总嘲笑我的痴心妄想 提交于 2020-01-02 10:33:17
问题 protected void SubmitButtonClicked(object sender, EventArgs e) { System.Timers.Timer timer = new System.Timers.Timer(); --- --- //line 1 get_datasource(); String message = "submitted."; ScriptManager.RegisterStartupScript(this.Page, this.GetType(), "popupAlert", "popupAlert(' " + message + " ');", true); timer.Interval = 30000; timer.Elapsed += new ElapsedEventHandler(timer_tick); // Only raise the event the first time Interval elapses. timer.AutoReset = false; timer.Enabled = true; }

Android: Pause/Resume Timer OR Thread

让人想犯罪 __ 提交于 2020-01-02 07:46:27
问题 I have checked all SO answers about how to pause/resume timer, but can't find a solution. I have created a Timer task which counts the effort time for an employee and puts it inside a TextView to show. Code below: Timer T = new Timer(); T.scheduleAtFixedRate(new TimerTask() { @Override public void run() { runOnUiThread(new Runnable() { @Override public void run() { String workingTime = "Your effort is " + format.format(Double.valueOf(hr)) + ":" + format.format(Double.valueOf(min)) + ":" +

How can I kill a single shot QtCore.QTimer in PyQt4?

|▌冷眼眸甩不掉的悲伤 提交于 2020-01-02 05:05:25
问题 So, in my application, I create a single QtCore.QTimer object and then call the singleShot method on it to evoke a function after say 60 secs. Now, at any given point in time, if I would need to call the singleShot method on it again and prevent the previous singleShot method from taking effect (that is preventing it from calling the caller passed to it, if the second time the singleShot is invoked before the first 60 seconds), what do I need to do? How can I 'kill' the previous QTimer and

How to get time difference between two dates in Android App?

帅比萌擦擦* 提交于 2020-01-02 04:35:06
问题 I'm trying to implement a time counter (counts up from 0) which basically gets the saved time variable (startTime, which was created as soon as the user tapped a button) and subtracts the current time (Calendar.getInstance() maybe?) so that the result is the difference (in HH:MM:SS) between the two times. This method will be run on every tick of a chronometer so that the text view will be updated every second, effectively creating my timer. Now, I take this roundabout route because it's the

Chrono Timer Not Converting Seconds Properly

会有一股神秘感。 提交于 2020-01-02 00:10:20
问题 I am having an interesting, yet strange issue with my game timer. It seems like the milliseconds works just fine. However, when I try to apply the std::chrono::seconds cast I suddenly get 0.000000 when casting to a float. My timer is as follows: #include <iostream> #include <time.h> #include <chrono> class Timer { public: typedef std::chrono::high_resolution_clock Time; typedef std::chrono::milliseconds ms; //<--If changed to seconds, I get 0.00000 typedef std::chrono::duration<float> fsec;

How to schedule iOS method call at exact time

依然范特西╮ 提交于 2020-01-01 19:16:32
问题 I would like iOS to call my object's method at an exact time in the future. The time to call the method could be up to 4 hours from the current time. I know I could use NSTimer, but I'm concerned it won't be precise enough for my application (i.e., within 30-50 ms): "A timer is not a real-time mechanism; it fires only when one of the run loop modes to which the timer has been added is running and able to check if the timer’s firing time has passed." I've also seen mentions of using

How to get timeleft in Timer? [duplicate]

房东的猫 提交于 2020-01-01 19:15:31
问题 This question already has answers here : Closed 7 years ago . Possible Duplicate: Delphi Timer: Time before next event How to get current timeleft when timer will be executed ? for example: I create a timer with interval 60 000 procedure TForm1.my_Timer(Sender: TObject); begin // do something end; Then I create another timer (interval 1000) which reason is to get the timeleft of the first timer procedure TForm1.second_Timer(Sender: TObject); begin second_Timer.Interval := 1000; Label1.Caption

System.Windows.Forms.Timer not firing

白昼怎懂夜的黑 提交于 2020-01-01 17:00:34
问题 I want to use a System.Windows.Forms.Timer to ensure that an event fires on the UI thread of an excel addin I'm creating. I construct the timer as follows: private System.Windows.Forms.Timer _timer; private void ThisAddIn_Startup(object sender, System.EventArgs e) { Debug.WriteLine("ThisAddIn_Startup:" + Thread.CurrentThread.ManagedThreadId); _timer = new System.Windows.Forms.Timer(); _timer.Tick += new EventHandler(TimerEventHandler); _timer.Interval = 500; } The timer is fired by a COM