timer

How to create timer in WinApi (C++)?

岁酱吖の 提交于 2020-01-09 11:33:08
问题 How to create timer in WinApi (C++)? 回答1: Call the SetTimer function. This allows you to specify a callback function, or to have Windows post you a WM_TIMER message. 回答2: You cannot not know this if you write GUI code. Which makes it likely you want to use CreateTimerQueueTimer(). 回答3: SetTimer. A window handle is needed, and the timer will not be delivered if you aren't pumping messages. 回答4: A Good Example for CreateTimerQueueTimer : Here Another is HERE 回答5: call the setTimer() Function.

ScheduledExecutorService - Check if scheduled task has already been completed

自闭症网瘾萝莉.ら 提交于 2020-01-09 11:19:39
问题 I have a server side application where clients can request to reload the configuration. If a client request to reload the configuration, this should not be done immediately, but with an delay of 1 minute. If another client also requests to reload the configuration in the same minute, this request should be ignored. My idea is to schedule a task with a ScheduledExecutorService like: ScheduledExecutorService service = Executors.newSingleThreadScheduledExecutor(); service.schedule(new

ScheduledExecutorService - Check if scheduled task has already been completed

心已入冬 提交于 2020-01-09 11:19:08
问题 I have a server side application where clients can request to reload the configuration. If a client request to reload the configuration, this should not be done immediately, but with an delay of 1 minute. If another client also requests to reload the configuration in the same minute, this request should be ignored. My idea is to schedule a task with a ScheduledExecutorService like: ScheduledExecutorService service = Executors.newSingleThreadScheduledExecutor(); service.schedule(new

How to fade in and fade out (Fading transition ) image on panel(backgroud image)?

淺唱寂寞╮ 提交于 2020-01-09 10:57:10
问题 I'm sending to my method different images and I want insert some effect to this change. How can I fade in and fade out images? private void ShowImage(Image image, ImageLayout imageLayout, int numberOfSeconds) { try { if (this.image_timer != null) this.KillImageTimer(); this.customer_form.DisplayImage(image, imageLayout); this.image_timer = new Timer(); this.image_timer.Tick += (object s, EventArgs a) => NextImage(); this.image_timer.Interval = numberOfSeconds* 1000; this.image_timer.Start();

How to fade in and fade out (Fading transition ) image on panel(backgroud image)?

こ雲淡風輕ζ 提交于 2020-01-09 10:57:07
问题 I'm sending to my method different images and I want insert some effect to this change. How can I fade in and fade out images? private void ShowImage(Image image, ImageLayout imageLayout, int numberOfSeconds) { try { if (this.image_timer != null) this.KillImageTimer(); this.customer_form.DisplayImage(image, imageLayout); this.image_timer = new Timer(); this.image_timer.Tick += (object s, EventArgs a) => NextImage(); this.image_timer.Interval = numberOfSeconds* 1000; this.image_timer.Start();

Updating JButton on a timer in a do-while loop

一个人想着一个人 提交于 2020-01-08 18:03:47
问题 I'm having some trouble getting a JButton to update repeatedly (used with a timer) in a do-while loop. I'm working on a simple game, played on a 10 * 10 grid of tile objects which correspond to a JButton arrayList with 100 buttons. This part of the program handles simple pathfinding (i.e. if I click on character, then an empty tile, the character will move through each tile on its way to the destination). There is a delay between each step so the user can see the character's progress. In the

Updating JButton on a timer in a do-while loop

孤街醉人 提交于 2020-01-08 18:03:07
问题 I'm having some trouble getting a JButton to update repeatedly (used with a timer) in a do-while loop. I'm working on a simple game, played on a 10 * 10 grid of tile objects which correspond to a JButton arrayList with 100 buttons. This part of the program handles simple pathfinding (i.e. if I click on character, then an empty tile, the character will move through each tile on its way to the destination). There is a delay between each step so the user can see the character's progress. In the

Updating JButton on a timer in a do-while loop

匆匆过客 提交于 2020-01-08 18:03:02
问题 I'm having some trouble getting a JButton to update repeatedly (used with a timer) in a do-while loop. I'm working on a simple game, played on a 10 * 10 grid of tile objects which correspond to a JButton arrayList with 100 buttons. This part of the program handles simple pathfinding (i.e. if I click on character, then an empty tile, the character will move through each tile on its way to the destination). There is a delay between each step so the user can see the character's progress. In the

Timer源码之TimerThread

橙三吉。 提交于 2020-01-07 12:38:35
【推荐】2019 Java 开发者跳槽指南.pdf(吐血整理) >>> Timer只是管理着一个TimerTask任务队列(queue)而TimerTask的真正执行是由TimerThread来执行的,TimerThread继承了Thread,它的主要工作就是不断从优先级队列queue中取出任务检查是否到了可以执行的时间,如果可以执行就调用TimerTask的run方法。 非常值得注意的是任务队列(queue)中的TimerTask虽然实现了Runnable接口,但是在TimerThread中并没有启动新的线程来执行它,只有Thread的start方法才能启动新的线程。所以如果TimerTask中的run方法是死循环,那么可能Timer的任务队列中的TimerTask永远得不到执行的机会。还是先看一下TimerThread的代码吧。 import java.util.TimerTask; public class TimerThread extends Thread { boolean newTasksMayBeScheduled = true; /** * 任务队列的引用 */ private TaskQueue queue; TimerThread(TaskQueue queue) { this.queue = queue; } public void run() { try

How do I get a timer to change a picture?

允我心安 提交于 2020-01-07 08:49:15
问题 How do I get an image to change after a Swing timer is done? I know it plays the code in the actionPerformed class when it's done, but I could not get it to work. I have the image painted using the paint method if that changes anything :) public class Sprite extends JFrame implements ActionListener{ private Board board; private Timer timer; public Sprite() { timer = new Timer(1000, this); grow=false; } public Image grow() { if(grow) return image; else return other_image; } public void