timer

Running a Timer in the background

好久不见. 提交于 2021-02-15 06:48:31
问题 I'm writing an app in Swift where a timer counts down, much like a countdown clock. To do this I am using this code in my main logics class: func start() { self.timer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { timer in self.run() } } Now every time I close the app, the timer stops and I get this error: BackgroundTask: no background task exists with identifier 1 (0x1), or it may have already been ended. Is there any way to continue the timer running in the background? Or do

Running a Timer in the background

邮差的信 提交于 2021-02-15 06:48:27
问题 I'm writing an app in Swift where a timer counts down, much like a countdown clock. To do this I am using this code in my main logics class: func start() { self.timer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { timer in self.run() } } Now every time I close the app, the timer stops and I get this error: BackgroundTask: no background task exists with identifier 1 (0x1), or it may have already been ended. Is there any way to continue the timer running in the background? Or do

How can I get multiple Timers to appropriately animate a Shape in SwiftUI?

家住魔仙堡 提交于 2021-02-11 18:24:42
问题 Apologies in advance for any tacky code (I'm still learning Swift and SwiftUI). I have a project where I'd like to have multiple timers in an Array count down to zero, one at a time. When the user clicks start, the first timer in the Array counts down and finishes, and a completion handler is called which shifts the array to the left with removeFirst() and starts the next timer (now the first timer in the list) and does this until all timers are done. I also have a custom Shape called

How can I get multiple Timers to appropriately animate a Shape in SwiftUI?

*爱你&永不变心* 提交于 2021-02-11 18:24:13
问题 Apologies in advance for any tacky code (I'm still learning Swift and SwiftUI). I have a project where I'd like to have multiple timers in an Array count down to zero, one at a time. When the user clicks start, the first timer in the Array counts down and finishes, and a completion handler is called which shifts the array to the left with removeFirst() and starts the next timer (now the first timer in the list) and does this until all timers are done. I also have a custom Shape called

R Shiny: display elapsed time while function is running

早过忘川 提交于 2021-02-11 15:40:30
问题 Taking the same idea of this post: R shiny: display "loading..." message while function is running I'd like actually not only display a "loading" message, but also display the elapsed time of the run. And at the end, that the final running time remains displayed. I adapt a MWE from the R-bloggers https://www.r-bloggers.com/long-running-tasks-with-shiny-challenges-and-solutions/ library(shiny) ui <- fluidPage( # Sidebar with a slider input for number of bins sidebarLayout( sidebarPanel(

Algorithm for masking time when the signal is above a threshold

让人想犯罪 __ 提交于 2021-02-11 15:37:34
问题 I have a realtime signal from a sensor. I need logic to implement a masking time once the signal is above a threshold. As shown below: Here the signal (in blue) crosses a threshold. And I need to mask for any checks for the threshold for a period (masking time). (In this way I can detect only the positive pulse , similarly, I have another check for negative pulse ) See the code below: static QTime time(QTime::currentTime()); // calculate two new data points: double key = time.elapsed()/1000.0

Algorithm for masking time when the signal is above a threshold

做~自己de王妃 提交于 2021-02-11 15:36:46
问题 I have a realtime signal from a sensor. I need logic to implement a masking time once the signal is above a threshold. As shown below: Here the signal (in blue) crosses a threshold. And I need to mask for any checks for the threshold for a period (masking time). (In this way I can detect only the positive pulse , similarly, I have another check for negative pulse ) See the code below: static QTime time(QTime::currentTime()); // calculate two new data points: double key = time.elapsed()/1000.0

Add wait between loop controllers in jmeter

梦想与她 提交于 2021-02-11 15:02:31
问题 How to add wait of 30 sec. in between 2 loop controller? Each loop controller has loop count 10. Scenario: 1.No. of threads=5 2.For each user, No. of loop controllers=5 Loop_controller_1(count=10, i.e. 10 HTTP request) Wait for 10 sec Loop_controller_2(count=10 i.e. 10 HTTP request) wait for 10 sec Loop_controller_3(count=10 i.e. 10 HTTP request) wait for 10 sec Loop_controller_4(count=10 i.e. 10 HTTP request) wait for 10 sec Loop_controller_5(count=10 i.e. 10 HTTP request) wait for 10 sec

why is there a delay between (DR register written) and (data really showed) in UART on STM32F103CB?

时光怂恿深爱的人放手 提交于 2021-02-11 14:32:29
问题 I'm curious about the delay time between the title mentioned, I toggled an IO when I wrote data into UART->DR, the delay time varies from 3 micro seconds to 10x micro seconds int main(void) { /* initial code generated by STMCubeMX */ HAL_Init(); SystemClock_Config(); MX_GPIO_Init(); MX_USART1_UART_Init(); while (1) { HAL_Delay(50); if (USART_GetFlagStatus(&huart1, USART_SR_TXE) == SET) { USART_SendData(&huart1, 'F'); } } } void USART_SendData(UART_HandleTypeDef *huart, uint16_t Data) { assert

Swiftui timer not firing after navigating back

大兔子大兔子 提交于 2021-02-11 07:02:39
问题 i have a timer in SwiftUI which works when opening the view for the first time. When navigating back and opening again, the timer does not start. Any idea what can be wrong ? import SwiftUI struct ClockDetail: View { @State var seconds: Int = 0 @ObservedObject var motion: MotionManager let timer = Timer.publish(every: 1, on: .main, in: .common).autoconnect() var body: some View { VStack(alignment: .leading) { Text("\(seconds)").font(.title).onReceive(timer) { output in self.seconds += 1 }