tweening particles in buffergeometry
问题 This question piggybacks on the following questions: Three.js - Buffer geometry particles, need to animate random groups of particles in system How to quickly update a large BufferGeometry? I'm starting a new project that will have tens of thousands of particles in the scene at any time. The concept is that there will be clusters of particles that look like galaxies spread throughout the scene. Sometimes I will need animate a galaxy and its thousands of particles. Can I do this while the