Emissive ligth and reflection in Three.js
问题 I would like to do something pretty simple with three.js. I would like to create a cube on a "ground": the cube will emit blue light and I would like to see the reflection on the ground. I searched and find the meshLambertMaterial in the Three.js documentation, and it includes emissivity and reflectivity properties. So, I made my code like this: import * as THREE from '../lib/three.module.js'; // Set up const scene = new THREE.Scene(); const renderer = new THREE.WebGLRenderer(); renderer