Three.js Transparency Errors With Multiple Particle Systems Sorting
问题 I have two THREE.ParticleSystem systems with particles that have textures with alpha transparency, one is using AdditiveBlending (fire texture), the other uses NormalBlending (smoke texture) and they use simple custom vertex and fragment shaders. Each ParticleSystem has "sortParticles = true" and independently they work perfectly, however when both types of particles overlap the first particle system (fire texture) has a similar transparency depth error that is normally associated with