90 degree field of view without distortion in THREE.PerspectiveCamera
问题 I am building a website running on THREE.js to generate a 3D world. From experience with video games, I know they usually use a camera field of view angle of about 90 degrees. When I set PerspectiveCamera in THREE.js to such a high FOV value, however, the scene is severely distorted. This distortion is somehow removed in games while preserving the large field of view. How is this done? Can I do this in THREE.js, too? Thanks! This is how the camera is created: new THREE.PerspectiveCamera( 75,