Three.js ShaderMaterial issue with lights
问题 Helo, here's part of my code - earth globe :) function createGlobe(){ var normalMap = THREE.ImageUtils.loadTexture("images/earth_normal_2048.jpg"); var surfaceMap = THREE.ImageUtils.loadTexture("images/earth_surface_2048.jpg"); var specularMap = THREE.ImageUtils.loadTexture("images/earth_specular_2048.jpg"); var shader = THREE.ShaderLib["phong"]; var uniforms = THREE.UniformsUtils.clone(shader.uniforms); uniforms["tNormal"] = {type:"t", value:normalMap}; uniforms["tDiffuse"] = {type:"t",