WebGL shader attribute is not being passed accurately
问题 I'm attempting to adopt the threejs example for wireframes ( https://threejs.org/examples/?q=wire#webgl_materials_wireframe ) using WebGL instancing. This simple reproduction codepen ( https://codepen.io/ubermario/pen/gzByjP?editors=1000 ) shows that a wireframed cube is rendered when a 'center' attribute is passed to the vertex/fragment shaders with THREE.BufferAttribute. However, it is not renedered as wireframe when the 'center' attribute is passed to the same shaders with THREE