THREE.js custom tangent attribute how do i load it
问题 I'm looking at this example: http://threejs.org/examples/webgl_custom_attributes.html and notice that the custom displacement attribute gets filled by vertices.length for ( var v = 0; v < vertices.length; v++ ) { values[ v ] = 0; noise[ v ] = Math.random() * 5; } My question is, how does this relate to the number of normals, uvs and tangents? When i export my model from 3ds max, i have more UVs than vertices. I need to assign tangents per this UV number because they are different at seams. I