textfield

remove default focus from TextField JavaFX

老子叫甜甜 提交于 2019-12-06 03:02:31
问题 I have designed some TextField in a form by SceneBuilder, when I run the code, one of the TextFields has been clicked by default, I want when I run the code, none of the TextFields get selected by default and user select a TextFiled. UPDATE: As you see in this image I want to make the first field like other two field when code runs(no curser in field) How can I do this? 回答1: As there is no public method to achieve this, there is no direct way. Though, you can use a trick to do it. You can

How to change textfield height for an ipad using interface builder?

本秂侑毒 提交于 2019-12-05 18:23:42
We're using Interface Builder for developing an app for the iPad and we can't figure out how to increase the height of the textfields. When we were using IB to develop an application for osx, you could go to the textfields attributes and under the control section you could set line break to word wrap instead of clip. When we try to use Interface Builder for iPad applications though, it doesn't have the option of changing linebreak style under attributes-->control. Is there any way to set the height using Interface Builder or do you have to set that in the code? Julian Osorio It looks like the

Slick TextField not working

北城以北 提交于 2019-12-05 16:12:04
I have a problem when using Slick2D's TextField. When using Slick's 'BasicGame' the TextField works fine - I am able to click on it, type words, and System.out.println the text fields contents. However, when using the same code on a 'BasicGameState', the TextField is un-clickable and doesn't respond to any input. So: Working code: package Help; import java.awt.Font; import org.newdawn.slick.AppGameContainer; import org.newdawn.slick.BasicGame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.UnicodeFont

Underlining Text in an <input> Box

送分小仙女□ 提交于 2019-12-05 10:04:19
I've gotten a request from a client to underline text in a text field. Both single and double lines. Is this even possible? I assume with some obscure plugin but I haven't found it yet. :P I've thought about there being 2 possibilities, if this is possible. Underlining the text in the actual field. Doing some crazy hack with text just underneath the text field. Thanks for any help and/or commentary. ^_^ The following works in Chrome 6.0.472.55/Ubuntu 10.04, and Firefox 3.6.9 (also Ubuntu 10.04): input {text-decoration: underline; } Though this, obviously, gives only a single-underline. Quick

Libgdx Scene2d - Set actor ( TextField ) padding?

烈酒焚心 提交于 2019-12-05 09:38:01
i have been having trouble setting padding or something similar to an actor. Cant figure out the way. I guess that I must add something in the skin maybe? I have this TextField: textboxskin = new Skin(); textboxskin.add("textfieldback", new Texture("data/textfieldback.png")); textboxskin.add("cursor", new Texture("data/cursortextfield.png")); textboxskin.add("selection", new Texture("data/selection.png")); textboxskin.add("font", font); TextFieldStyle textfieldstyle = new TextFieldStyle(); textfieldstyle.background= textboxskin.getDrawable("textfieldback"); textfieldstyle.disabledFontColor

text field text in Xcode 9 storyboard off center (and clipping)

久未见 提交于 2019-12-05 08:49:20
Please try the following in Xcode 9 storyboard: drag a new text field somewhere in a ViewController set some placeholder text set border style to none (left dotted one) set a background color I always get the text off center and clipped like this: When I run the app it looks fine vertically centered as it should. Also when you increase the height the text eventually disappears altogether. Adding a left, top and right constraint helps because it makes the text field's height match the height of the text. The problem with this is the smaller tappable area of the text field. I couldn't find a

Which event belongs to “type text into textfield” using jQuery

放肆的年华 提交于 2019-12-05 02:11:43
Just imagine a formular where there is a checkbox and a textfield. If someone starts typing into the textfield "bla bla bla whatever", the checkbox should tick itself. Is there a event that corresponds to the typing or do I have to use .focus ? events which are fired on typing are: onkeydown (jQuery: keydown ) onkeyup (jQuery: keyup ) onkeypress (jQuery: keypress ) You may create an event handler to any of those to modify or influence users input. Also be aware of .preventDefault() and .stopPropagation() functions, which prevent the default behavior for an element or suppress the event

Javafx getting input from TextField

≡放荡痞女 提交于 2019-12-04 21:53:28
This is my current code, all it does is set up a GUI interface for a calculator I made. I want the user to enter in two values and then when the "Sum" button is pressed it adds the two values together and displays it in the "Sum:" TextField. I'm experimenting with JavaFX, some help would be greatly appreciated. import javafx.application.*; import javafx.scene.*; import javafx.scene.control.*; import javafx.stage.*; import javafx.scene.layout.*; import javafx.geometry.*; import javafx.event.*; public class SimpleCalculator extends Application { public void start(Stage myStage) { myStage

UITextField multiple lines [duplicate]

微笑、不失礼 提交于 2019-12-04 18:45:01
问题 This question already has answers here : How to create a multiline UITextfield? (9 answers) Closed 6 years ago . Just wonder if it is possible to use multiple lines in UITextField in XCode. I know how to increase the height size. but have know idea about its lines :/ 回答1: Ok I did it with some trick ;) First made a UITextField and increased it's size like this : CGRect frameRect = textField.frame frameRect.size.height = 53 textField.frame = frameRect Then I made a UITextView exactly in the

as3 - render text straight to Sprite.graphics?

筅森魡賤 提交于 2019-12-04 16:54:04
Because I'm a terrible, bad person who likes to do things differently for no reason, I'd love to be able to do something like mySprite.graphics.drawText(...). As I understand things, the only way to get text currently is to create a TextField and add it as a child of mySprite. In my particular situation I'd rather not do that. Any advice appreciated! ooo Chris If you wanted to wrap it up in a method of Sprite I would simply extend the Sprite class, add the function drawText to it. Within that method add the TextField etc. But it doesn't sound like you want that. In which case have a look here