Definition of “synchronization primitive”
What exactly does the term synchronization primitive mean? For example: mutex, critical section, waitable timer, event, monitor, conditional variable, semaphore. Are all of them synchronization primitives? Are there any other synchronization primitives I have not listed? And are these a valid questions? Synchronization primitives are simple software mechanisms provided by a platform (e.g. operating system) to its users for the purposes of supporting thread or process synchronization. They're usually built using lower level mechanisms (e.g. atomic operations, memory barriers, spinlocks, context