tcpclient

Subscribing over TCP, deserializing each recieved JSON line

早过忘川 提交于 2019-12-11 19:13:07
问题 tcp_connection = tcp_connect('localhost', 20060) // the server will always send responses on one line. tcp_connection.on('line', function (line) { json = json.decode(line) if(json.result == "success") { // etc, etc, etc. } }) tcp_connection.write("/api/subscribe?source={sourceName}&key={key}&show_previous={true|false}") //stream API request Well, this is a pseudocode I got, and I have no idea how to rewrite it in C#. I got something like this: TcpClient connection = new TcpClientWithTimeout

TCP Socket Programming in iOS. Server Client Response

僤鯓⒐⒋嵵緔 提交于 2019-12-11 17:57:17
问题 I'm almost done with this task but i'm stuck a point due to which i'm getting partial result. I have server(linux or windows) and client(iOS) between which TCP IP socket connection exist. I have used form load in my iphone simulator where the connection between server and iphone happens automatically as the application opens. Server send the data back what ever I send on simulator and print it in log. But i'm not able to exactly receive the whole response. For "Innovations" I receive maybe

comparing values sent to/from server by NetworkStream

坚强是说给别人听的谎言 提交于 2019-12-11 13:41:59
问题 When u know why the sent string "kamote" to server and the string received "kamote" from server are not the same.. CLIENT tcpClient = new TcpClient(); tcpClient.Connect(ServerIP, Port); connectionState = (HandShake("kamote", tcpClient)) ? "Connected to " + ServerIP.ToString() : "Host unreachable."; private bool HandShake(String str, TcpClient tcpClient) { using (NetworkStream ns = tcpClient.GetStream()) { byte[] toServer = Encoding.ASCII.GetBytes(str); ns.Write(toServer,0,toServer.Length); ns

Android TCP client read socket in a TextView

左心房为你撑大大i 提交于 2019-12-11 12:47:20
问题 I am developing a TCPclient for Android device. I can connect to a server and I can track that I receive message from the server. I would like to display the result sent by the server on the client GUI with the TextView textview_textin Could you help me to do that Thanks a lot public class JssclientActivity extends Activity { private EditText serverIp; private Button connectPhones; private String serverIpAddress = "192.168.0.2"; private boolean connected = false; private TextView textview

How to send FIX logon message with C# .NET CORE 2.0 to GDAX

天涯浪子 提交于 2019-12-11 10:03:29
问题 I'm I'm trying to establish a FIX 4.2 session to fix.gdax.com (docs: https://docs.gdax.com/#fix-api) using C# with .Net Core 2.0. when i try to logon i receive 0 bytes as response as server. I really dont know what i have wrong, this is the code: private async Task ConnectToGdaxFix() { _socketTcpClient = new TcpClient(); _socketTcpClient.NoDelay = true; _bufferEnd = 0; await _socketTcpClient.ConnectAsync(_gdaxFixGateway, _gdaxFixPort); _sslStream = new SslStream(_socketTcpClient.GetStream());

Respond to a client using a socket?

≡放荡痞女 提交于 2019-12-11 08:28:33
问题 I have two basic console apps that communicate "over the network" even though all of the communication takes place on my local machine. Client code: public static void Main() { while (true) { try { TcpClient client = new TcpClient(); client.Connect("127.0.0.1", 500); Console.WriteLine("Connected."); byte[] data = ASCIIEncoding.ASCII.GetBytes(new FeederRequest("test", TableType.Event).GetXmlRequest().ToString()); Console.WriteLine("Sending data....."); using (var stream = client.GetStream()) {

How to create SSLStream which uses Ssl3 instead of Tls

心已入冬 提交于 2019-12-11 08:09:08
问题 I'm trying to establish tcp connection which is encrypted using Ssl3. Basically I'm just creating TCP connection and than I'm creating SSLStream on top of that: var ss = new SslStream(poolItem.SecureConnection, false, remoteCertificateValidationCallback); ss.ReadTimeout = ss.WriteTimeout = timeout; ss.AuthenticateAsClient(host); var pp = ss.SslProtocol; My problem is that by default SslStream uses TLS. I want for it to be Ssl3. In HttpWebRequest, you can use following code to change the

C# TCP Hole Punching - Clients not connecting

北慕城南 提交于 2019-12-11 08:04:18
问题 I've been working on a P2P application which requires TCP Hole Punching. I've written most of the code (I believe) up to getting the clients to connect, unfortunately there's something I'm not doing right since they won't connect. I'm providing the C# code I'm using, it's a c# console application, the Server is written in JavaScript and uses NodeJS, I won't include the code here since I'm not having any issues with it and it's only being used to send the Clients each others details. Where an

tcp client in vb.net not receiving the entire data response data from server

℡╲_俬逩灬. 提交于 2019-12-11 07:48:17
问题 I have a small program which is a tcp client. I send a string from this client to a device over ethernet (it acts as the tcp server). As soon as the device recieves the input string it will respond back with response data. My problem is i am not getting the entire response data back from the server. (device). Dim serverStream As NetworkStream = clientSocket2.GetStream() Dim outStream As Byte() = System.Text.Encoding.ASCII.GetBytes("my-cmd") serverStream.Write(outStream, 0, outStream.Length)

TCPListener throwing Socket Exception on listener.EndAcceptTcpClient(asyncResult)

允我心安 提交于 2019-12-11 06:34:50
问题 I am working on a TCP Listener Service which waits for client to connect and receive files. The following code is used to initialize TCP Listener. var listener= new TcpListener(IPAddress.Any, port); listener.Server.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true); listener.Start(); Then waiting for client as private void WaitForTcpClient(TcpListener listener){ while(!listener.Pending()){ Thread.Sleep(500); } listener.BeginAcceptTcpClient(BeginListeningInBackground,