synchronization

Javascript thread-handling and race-conditions

亡梦爱人 提交于 2019-12-01 18:37:38
Lets asume I have a code like the following: var shared = 100; function workWithIt(){ shared += 100; } setTimeout(workWithIt, 500); setTimeout(workWithIt, 500); Ideally, this piece of code should add 200 to the variable shared , which is 300 afterwards. But, as I know from c , there can be some implications, if the operation += is split into multiple commands. Lets say, that this is the execution-order of the function: setTimeout() --> create Thread A setTimeout() --> create Thread B wait 500ms **Thread A** | **Thread B** --------------------------------+--------------------------------- var

Parallel programming / Synchronization using JavaScript Web Workers

橙三吉。 提交于 2019-12-01 17:48:12
问题 Are there any synchronization primitives like Barriers , Semaphors , Locks , Monitors , ... available in JavaScript / Web Workers or is there some library available empowering me to make use of such things (I'm thinking of something like java.util.concurrent in Java)? Do Workers have obscure properties which differentiate them from Threads (can they share memory with the main thread, for example)? Is there some kind of limit how many workers can be spawned (like, for security reasons or

Overriding a synchronized method

て烟熏妆下的殇ゞ 提交于 2019-12-01 17:21:25
问题 What happens when a method in super class is synchronized, but you override the method in a subclass and don't synchronize it ? 回答1: If a method in super class is synchronized, but you override the method in a subclass and don't synchronize it, then the method is no longer synchronized if called on the subclass . 来源: https://stackoverflow.com/questions/10173345/overriding-a-synchronized-method

Synchronization in a HashMap cache

折月煮酒 提交于 2019-12-01 16:58:29
I've got a web application where people ask for resources. This resources are cached using a synchronized hash map for efficiency. The problem here is when two different requests come for the same uncached resource at the same time: the operation retrieving the resources takes up a lot of memory, so I want to avoid calling it more than once for the same resource. Can somebody please tell me if there is any potential problem with the following snippet? Thanks in advance. private Map<String, Resource> resources = Collections.synchronizedMap(new HashMap<String, Resource>()); public void request

Synchronization in a HashMap cache

雨燕双飞 提交于 2019-12-01 16:58:14
问题 I've got a web application where people ask for resources. This resources are cached using a synchronized hash map for efficiency. The problem here is when two different requests come for the same uncached resource at the same time: the operation retrieving the resources takes up a lot of memory, so I want to avoid calling it more than once for the same resource. Can somebody please tell me if there is any potential problem with the following snippet? Thanks in advance. private Map<String,

How do I make a critical section with Boost?

蓝咒 提交于 2019-12-01 15:37:50
For my cross-platform application I have started to use Boost, but I can't understand how I can implement code to reproduce behavior of Win32's critical section or .Net's lock . I want to write a method Foo that can be called from different threads to control write operations to shared fields. Recursive calls within the same thread should be allowed (Foo() -> Foo()). In C# this implementation is very simple: object _synch = new object(); void Foo() { lock (_synch) // one thread can't be lock by him self, but another threads must wait untill { // do some works if (...) { Foo(); } } } Alexander

boost named_condition is not waking up waiting process

梦想的初衷 提交于 2019-12-01 14:43:54
I have 2 processes (producer and consumer) sharing an int deque in shared memory, I have the producer process put 2 numbers in the deque and then it gets in a wait state losing its mutex lock. I then have the consumer process removing the numbers and printing them. It then does a notify on the condition which the producer is waiting on. The consumer then goes on its own wait on a second condition. After this case the producer does not wake up. I am using the same mutex between the processes. Please find all code below. Include file shared_memory.h: #ifndef SharedMemory_h #define SharedMemory_h

Should input listeners be synchronized?

倾然丶 夕夏残阳落幕 提交于 2019-12-01 12:40:06
My sample code posted below shows two classes. One implements KeyListener and the other implements Runnable and is running in an infinite loop sleeping every 20 ms. When a key is pressed the keyChar, which is in the form of an int, is used as an index setting the index of a boolean array true or false, representing with the key was pressed or not. At the same time the process loop is searching the key array for its true or false values and setting the true ones false then printing out the char. My question is whether or not I need to use synchronization using a lock for accessing the charArray

boost named_condition is not waking up waiting process

陌路散爱 提交于 2019-12-01 12:34:36
问题 I have 2 processes (producer and consumer) sharing an int deque in shared memory, I have the producer process put 2 numbers in the deque and then it gets in a wait state losing its mutex lock. I then have the consumer process removing the numbers and printing them. It then does a notify on the condition which the producer is waiting on. The consumer then goes on its own wait on a second condition. After this case the producer does not wake up. I am using the same mutex between the processes.

Exploiting the BackGroundWorker for cross-thread invocation of GUI actions on Winforms controls?

此生再无相见时 提交于 2019-12-01 11:43:36
问题 Inspired by my own experience with multithreaded Winforms applications, as well as questions such as Avoiding the woes of Invoke/BeginInvoke in cross-thread WinForm event handling? Avoid calling Invoke when the control is disposed I've come up with a very simple pattern, whose soundness I would like to verify. Basically I'm creating (and running throughout the application's lifetime) a BGW whose sole purpose is the synchronization of invoke requests. Consider: public MainForm() {