swiftui

Is it possible to change “return” key to “done” on keyboard in 2020 with SwiftUI?

回眸只為那壹抹淺笑 提交于 2021-02-07 03:53:20
问题 I didn't find any link or guide to change the "return" key to "done" when keyboard open for TextField in SwiftUI. Is it possible now without customising UITextField? 回答1: The best way I found was to just add the package Introspect to your project. After doing so add in import Introspect anywhere in your project files. Then add one of their View Modifiers to your Textfield to achieve what you want. I believe this is what you want though ⤵ .introspectTextField { textfield in textfield

Is it possible to change “return” key to “done” on keyboard in 2020 with SwiftUI?

拜拜、爱过 提交于 2021-02-07 03:52:37
问题 I didn't find any link or guide to change the "return" key to "done" when keyboard open for TextField in SwiftUI. Is it possible now without customising UITextField? 回答1: The best way I found was to just add the package Introspect to your project. After doing so add in import Introspect anywhere in your project files. Then add one of their View Modifiers to your Textfield to achieve what you want. I believe this is what you want though ⤵ .introspectTextField { textfield in textfield

Is it possible to change “return” key to “done” on keyboard in 2020 with SwiftUI?

旧巷老猫 提交于 2021-02-07 03:52:36
问题 I didn't find any link or guide to change the "return" key to "done" when keyboard open for TextField in SwiftUI. Is it possible now without customising UITextField? 回答1: The best way I found was to just add the package Introspect to your project. After doing so add in import Introspect anywhere in your project files. Then add one of their View Modifiers to your Textfield to achieve what you want. I believe this is what you want though ⤵ .introspectTextField { textfield in textfield

Longpress and list scrolling

别说谁变了你拦得住时间么 提交于 2021-02-07 02:46:16
问题 Using SwiftUI (latest XCode and testing on IOS 13.3) I'm trying to implement a long press gesture on items in a list, to allow user interaction with the individual items. The problem is that when I set "onLongPressGesture" anywhere in the list (on items, on the list itself), the list cannot be scrolled anymore. I can easily get a simple tap to work but a long press blocks scrolling. I've put together a small example that show this issue: struct ContentView: View { let data = [ "Test 1","Test

What is the difference between List and ForEach in SwiftUI?

旧城冷巷雨未停 提交于 2021-02-06 14:21:38
问题 I know SwiftUI does not support currently regular for loops but instead provide something called ForEach but what is the difference between that and a List? 回答1: ForEach is a view that lets you pass a collection of data to its initializer and then creates multiple "subviews" from the closure you provide. It doesn't have any semantics on how the views will be arranged. Example: ForEach(1...5) { row in Text("Row \(row)") } will create the equivalent off Text("Row 1") Text("Row 2") Text("Row 3")

SwiftUI | Customize animation for scrollTo() using ScrollViewReader?

南楼画角 提交于 2021-02-06 11:48:32
问题 Is there a way to change the default scrolling animation of the ScrollView by using ScrollViewReader ? Problem I have tried different things but the animation remained as the default one. withAnimation(.easeInOut(duration: 60)) { // <-- Not working (changes nothing) proxy.scrollTo(50, anchor: .center) } As you can see here: (Obviously this is faster than a 1 minute animation) My demo code struct ContentView: View { var body: some View { ScrollView { ScrollViewReader { proxy in Button("Scroll

SIGABRT: Precondition failure: imported node deleted before its value was read

℡╲_俬逩灬. 提交于 2021-02-06 08:50:29
问题 Since the beta 5 of Xcode 11 launched, I have had to update the code. You know the drill. However, there is this weird runtime error that is surviving the changes, and I cannot figure out why it happens. I started trying to corner it within my original code, but surprisingly it also happens in the simplest test project that I managed to come up with: a TabView with a table. The procedure to have the Xs simulator crash with SIGABRT while changing to another tab in runtime with the error:

SIGABRT: Precondition failure: imported node deleted before its value was read

半城伤御伤魂 提交于 2021-02-06 08:49:54
问题 Since the beta 5 of Xcode 11 launched, I have had to update the code. You know the drill. However, there is this weird runtime error that is surviving the changes, and I cannot figure out why it happens. I started trying to corner it within my original code, but surprisingly it also happens in the simplest test project that I managed to come up with: a TabView with a table. The procedure to have the Xs simulator crash with SIGABRT while changing to another tab in runtime with the error:

Add a border with cornerRadius to an Image in SwiftUI Xcode beta 5

泪湿孤枕 提交于 2021-02-06 08:48:01
问题 how can I add a border with a cornerRadius to an Image. I get a deprecation warning saying that i should use a RoundedRectange Shape, but i don't know how to use that exactly Beta 4: Image(uiImage: ...) .border(Color.black, width: 2, cornerRadius: 10) 回答1: SwiftUI 1.0 Using cornerRadius & overlay Modifiers Here is another way in which we can use a cornerRadius modifier (which clips the view) and then overlay a stroke with a color. VStack(spacing: 40) { Text("Image Border").font(.largeTitle)

Add a border with cornerRadius to an Image in SwiftUI Xcode beta 5

非 Y 不嫁゛ 提交于 2021-02-06 08:46:20
问题 how can I add a border with a cornerRadius to an Image. I get a deprecation warning saying that i should use a RoundedRectange Shape, but i don't know how to use that exactly Beta 4: Image(uiImage: ...) .border(Color.black, width: 2, cornerRadius: 10) 回答1: SwiftUI 1.0 Using cornerRadius & overlay Modifiers Here is another way in which we can use a cornerRadius modifier (which clips the view) and then overlay a stroke with a color. VStack(spacing: 40) { Text("Image Border").font(.largeTitle)