subclass

Win32 custom message box

和自甴很熟 提交于 2019-11-28 11:21:46
I want to make a custom message box. What I want to customize is the button's text. MessageBoxW( NULL, L"Target folder already exists. Do you want to overwrite the folder?", L"No title", MB_YESNOCANCEL | MB_ICONQUESTION ); I'd like to just change the buttons text to Overwrite , Skip , Cancel . What's the most simple way? I have to make this as having same look and feel with Windows default messagebox. As said by others, a typical way is to create a dialog resource and have a completely independent dialog, which GUI you need to design in the way that it looks like standard dialog (to meet your

Disallow subclasses from overriding Java method

南笙酒味 提交于 2019-11-28 09:36:58
Suppose I have a method in a Java class, and I don't want any subclass of that class to be able to override that method. Can I do that? You can declare the method to be final , as in: public final String getId() { ... } For more info, see http://docs.oracle.com/javase/tutorial/java/IandI/final.html Simply make the method final . If your method is not part of your builded API and isn't directly called by subclasses, prefer simply making your method private . If your class hierarchy is contained in a single package, make your method in package scope (without keyword of scoping). Thus, only

javax.el.PropertyNotFoundException when submitting ui:repeat with conditionally rendered properties of different subclasses

穿精又带淫゛_ 提交于 2019-11-28 09:31:48
In my backing-bean I have a collection of objects of different subclasses sharing a common interface. Inside the view, an ui:repeat iterates over this collection. Inside this loop, different properties have to be rendered depending on the concrete implementation of the interface. I reduced the problem to the following backing bean: @Named @SessionScoped public class DummyBean implements Serializable { private List<Type> objects = new ArrayList<Type>(); public void add1() { objects.add(new Type1()); } public void add2() { objects.add(new Type2()); } public void remove(Type o) { objects.remove(o

coding variable values into classes using R

我只是一个虾纸丫 提交于 2019-11-28 09:22:30
I have a set of data in which I need to code values of certain variables (numeric) into 3 classes. My data set is similar to this but has 60 more variables: anim <- c(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) wt <- c(181,179,180.5,201,201.5,245,246.4,189.3,301,354,369,205,199,394,231.3) data <- data.frame(anim,wt) > data anim wt 1 1 181.0 2 2 179.0 3 3 180.5 4 4 201.0 5 5 201.5 6 6 245.0 7 7 246.4 8 8 189.3 9 9 301.0 10 10 354.0 11 11 369.0 12 12 205.0 13 13 199.0 14 14 394.0 15 15 231.3 I need to code values of the variable "wt" up into 3 classes: (wt >= 179 & wt < 200) = 1; (wt >= 200 & wt < 300)

Returning an objects subclass with generics

妖精的绣舞 提交于 2019-11-28 08:25:21
With an abstract class I want to define a method that returns "this" for the subclasses: public abstract class Foo { ... public <T extends Foo> T eat(String eatCake) { ... return this; } } public class CakeEater extends Foo {} I want to be able to do things like: CakeEater phil = new CakeEater(); phil.eat("wacky cake").eat("chocolate cake").eat("banana bread"); Arguably banana bread would throw an IllegalArgumentException with the message "Not a cake!" public abstract class Foo<T extends Foo<T>> // see ColinD's comment { public T eat(String eatCake) { return (T)this; } } public class CakeEater

Issue with a UITapGestureRecognizer

本秂侑毒 提交于 2019-11-28 03:39:48
问题 I have a main viewController, it is called WelcomeViewController . I have a UIView subclass and that has some view related stuff in it. I want to add a UITapGestureRecognizer to that subclass. I only want the gesture recognizer to acknowledge taps inside that subview. How do I do that. Should I put the UITapGestureRecognizer in the subclass or should I put it in the Welcome vc. Thanks in advance. Also, I have played around with it a bunch and can't seem to figure it out. 回答1: It depends on

Python: How does inheritance of __slots__ in subclasses actually work?

巧了我就是萌 提交于 2019-11-28 03:22:47
In the Python data model reference section on slots there is a list of notes on using __slots__ . I am thoroughly confused by the 1st and 6th items, because they seem to be contradicting each other. First item: When inheriting from a class without __slots__ , the __dict__ attribute of that class will always be accessible, so a __slots__ definition in the subclass is meaningless. Sixth item: The action of a __slots__ declaration is limited to the class where it is defined. As a result, subclasses will have a __dict__ unless they also define __slots__ (which must only contain names of any

iOS: UIView subclass init or initWithFrame:?

别说谁变了你拦得住时间么 提交于 2019-11-28 03:20:24
I made a subclass of UIView that has a fixed frame. So, can I just override init instead of initWithFrame: ? E.g.: - (id)init { if ((self = [super initWithFrame:[[UIScreen mainScreen] bounds]])) { self.backgroundColor = [UIColor clearColor]; } return self; } The Xcode documentation for -initWithFrame: says: "If you create a view object programmatically, this method is the designated initializer for the UIView class. Subclasses can override this method to perform any custom initialization but must call super at the beginning of their implementation." What does "designated initializer" mean?

Possible to Subclass UILocalNotification and Change Default “Close” Button Text and Method?

[亡魂溺海] 提交于 2019-11-28 02:23:07
问题 Searching for a way to change the "Close" button text/functionality of a UILocalNotification ... I've found that it's impossible to access/call the text/function from another object, although subclassing UILocalNotification should allow implementation method overrides ... not to mention the creation of an accessor to get/set the "Close" button text field. What do you guys think about this? What would Apple? Has anyone tried?... EDIT: 12/21/2011 12:01 PM The question that I'm asking involves

UIControl: sendActionsForControlEvents omits UIEvent

二次信任 提交于 2019-11-28 01:35:11
问题 I want to implement a custom subclass of UIControl. It works beautifully except for one fatal problem that is making me spit teeth. Whenever I use sendActionsForControlEvents: to send an action message out, it omits to include a UIEvent. For example, if I link it to a method with the following signature: - (IBAction) controlTouched:(id)sender withEvent:(UIEvent *)event ... the event always comes back as nil! The problem seems to occur within sendActionsForControlEvents: Now, I need my