stretching

Prevent div growing/stretching when creating a dynamic grid

大憨熊 提交于 2021-01-07 03:08:57
问题 I am working on a dynamic image grid, and I cannot get the grid to stay in a container. The idea is rather simple, add as many boxes to the container as I like, using jQuery, and as they are added, shrink them to fit the container without adding scroll bars, or running off the screen. This is working with adding columns but when adding rows it just keep running off the bottom of the screen. How do I fix the container div so as rows are added, the image shrinks instead of adding rows with

Prevent div growing/stretching when creating a dynamic grid

跟風遠走 提交于 2021-01-07 03:07:16
问题 I am working on a dynamic image grid, and I cannot get the grid to stay in a container. The idea is rather simple, add as many boxes to the container as I like, using jQuery, and as they are added, shrink them to fit the container without adding scroll bars, or running off the screen. This is working with adding columns but when adding rows it just keep running off the bottom of the screen. How do I fix the container div so as rows are added, the image shrinks instead of adding rows with

Prevent div growing/stretching when creating a dynamic grid

旧巷老猫 提交于 2021-01-07 03:06:37
问题 I am working on a dynamic image grid, and I cannot get the grid to stay in a container. The idea is rather simple, add as many boxes to the container as I like, using jQuery, and as they are added, shrink them to fit the container without adding scroll bars, or running off the screen. This is working with adding columns but when adding rows it just keep running off the bottom of the screen. How do I fix the container div so as rows are added, the image shrinks instead of adding rows with

Full Screen Video Recording in Front Camera using camera2 api

倾然丶 夕夏残阳落幕 提交于 2020-05-12 02:52:15
问题 I have been stuck in this issue for days. I followed this Android's official camera-sample in Kotlin: android's camera-sample I raised an issue on github issue on 11 Feb 2020 but haven't received any feedback. My problem is: I used the sample as it is and only changed val cameraId = manager.cameraIdList[0] to val cameraId = manager.cameraIdList[1] for front camera. NOTE: It does not happen in rear camera. The front camera does not work and shows black bar on devices tested: Emulator: Pixel C

ViewBox Stretch blurs the controls

痴心易碎 提交于 2020-01-26 02:50:26
问题 ToolTip with numbers is a child UserControl, which is added to Canvas. Canvas is a child of the ViewBox. In order to scale the contents of the Canvas resizing control. The problem is that ToolTip getting blurred. ToolTip itself consists only of vector elements (without pictures) How to make ViewBox scale without these artifacts? Layout Rounding does not help 来源: https://stackoverflow.com/questions/14957794/viewbox-stretch-blurs-the-controls

Auto stretch div when it's default height/width is filled

安稳与你 提交于 2020-01-05 07:41:25
问题 my template is as follows: .layout{ height:100%; width: 70%; position: fixed; } .header{ height:20%; width: 100%; } .content{ height:60%; width: 100%; } .footer{ height:20%; width: 100%; } the content has a default height 60% , and i want if the content is filled with data to get auto stretch for (height/width) when necessary, and a scroll appears for whole page, how to do so ? i tried the solution for giving the parent postion:relative; but that will ignore the default height and minimize

how to make firefox fullscreen mode like chrome (i.e. not streching content)

≯℡__Kan透↙ 提交于 2020-01-04 04:35:12
问题 I am using the fullscreen API of modern browsers for my game application, Chrome works great in this respect and gives a window resize event that allows the resetting of the canvas dimensions according to the new fullscreen size. Firefox also respects the event and allows re-sizing but anyway streches the canvas to the fullscreen, all graphics and mouse distances are distorted. Does anyone know how to get firefox behaving like chrome in this regard, i.e. how to remove the automatic css rules

Center checkbox in UniformGrid's cells in WPF

夙愿已清 提交于 2019-12-23 04:32:42
问题 I want to center and stretch checkbox in UniformGrid 's cell. I've tried to do it in many ways: <UniformGrid> <CheckBox HorizontalAlignment="Stretch" VerticalAlignment="Stretch" HorizontalContentAlignment="Center" VerticalContentAlignment="Center" /> <CheckBox HorizontalAlignment="Center" VerticalAlignment="Center" /> <CheckBox HorizontalAlignment="Center" VerticalAlignment="Center" ClipToBounds="True" /> <CheckBox HorizontalAlignment="Stretch" VerticalAlignment="Stretch" ClipToBounds="True"

Children element with height: 100% getting pushed by siblings

和自甴很熟 提交于 2019-12-10 14:54:24
问题 I have a very simple structure: <div class="parent"> <h1>Element taking space</h1> <div class="stretch"> Not much content, but needs to be stretched to the end. </div> </div> The parent div has a set height, and I want div.stretch to stretch all the way to that height, regardless of how little content it has. Using height: 100% does the trick, until you add some other element which pushes the content down. I guess that specifying height: 100% means that the element should have the exact same

Stretch Bitmap without anti-aliasing

主宰稳场 提交于 2019-12-08 10:26:31
问题 I found this example and used it How do you resize a Bitmap under .NET CF 2.0 However my image looks horrible because of anti aliasing. It no longer looks pixelated as it should. How do i disable anti aliasing? 回答1: Set the interpolation mode to nearest neighbor: g.InterPolationMode = InterpolationMode.NearestNeighbor 来源: https://stackoverflow.com/questions/1096553/stretch-bitmap-without-anti-aliasing