storyboard

Programming UIViewControllers cycles with ios and storyboard

╄→尐↘猪︶ㄣ 提交于 2019-12-23 02:29:15
问题 I am just starting ios development with IOS 5 and storyboards and would like to know how I can solve the following problem: I have a tree hierarchy with categories an products being nodes of the tree and products are leaves. I created a TileViewController view to display all nodes at a specific level. When the user selects a node in the TileView, depending on its type (leaf or not-leaf) I either push a new TileViewController into the application NavigationController or I show a

Get the type name of derived type in a static method of base class or extension Swift

谁都会走 提交于 2019-12-22 18:39:09
问题 TL:DR Paste this into Swift playground: import UIKit public protocol NibLoadable { static var nibName: String { get } } extension NibLoadable where Self: UIView { public static var nibName: String { return String(describing: self) } func printName(){ print(Self.nibName) } } public class Shoes: UIView, NibLoadable { required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder) printName() } override init(frame: CGRect) { super.init(frame: frame) printName() } } public class Cake: Shoes

How to create a new Xcode 5 project that is backwards compatible with iOS 5.0? - Getting missing Storyboard error

情到浓时终转凉″ 提交于 2019-12-22 18:29:47
问题 Our client requires an iPad/iPhone app that covers iOS 5.0 - iOS 7.0. I created a new project in Xcode 5 In build settings I changed the architecture to standard Standard armv7 , armv7s I clicked on the Main.storyboard and made sure that the interface builder settings were: Opens in: Default (5.0) Builds for: iOS 5 and Later View as: iOS 6.1 and Earlier In Deployment Info I changed the Deployment Target to 5.0 I can see my old simulators now, but running an empty single application project in

how to custom back button in storyboard

一世执手 提交于 2019-12-22 16:02:09
问题 I create one application that has 3 ViewController with names : (ViewController,ViewController2,ViewController3) in ViewController exist one button that is for checking file in document folder or download it.for example first to check file if file exist in document folder go to ViewController3 else go to ViewController2 and download it. so ViewController2 is for download and has UILable & UIProgress for show download status.if file dont exist in this page downloaded and go to ViewController3.

Xcode 7 - Cannot open document (storyboard file)

我的梦境 提交于 2019-12-22 14:38:42
问题 I recently updated to Xcode 7 and as usual something has to go wrong. Its really a shame because I was looking forward to the new features in Xcode 7. I am faced with a an error which I cannot seem to fix. Every time I try and build the project I get the following error: I thought there was something wrong with my project, so I made a new Single View application and I still get the same error. I have tried the following things but none of them has worked for me: Restart Xcode (Didn't work).

Usernotes in ios

筅森魡賤 提交于 2019-12-22 14:03:28
问题 I want to create a user note form in my application,currently am using one textview inside a view its looking bad !! is there any other control suits for this purpose? Main aim is when user click the button a small textview will appear they can add comments there and save it into plist. I want something like this(check the image) i want that kind of usernotes (its my image) please give me some advices and helps to develop this.. 回答1: Using UIAlertView with UITextView can be useful for you.

Storyboard - How to design offscreen content?

和自甴很熟 提交于 2019-12-22 11:33:55
问题 This question gives a basic description of what I'm trying to do. Basically, I am animating offscreen content into view. There are several subviews I animate in this way, but they never occupy the same space at the same time. Now I'm having trouble being able to design content that starts offscreen. I have tried two ways, neither satisfactory: I stacked the subviews on top of each other where they will be viewed, and set the position to offscreen in the User Defined Runtime Attributes. I don

How to set tabBarItem's badge from AppDelegate.m (tabBarView is not root View) [duplicate]

拟墨画扇 提交于 2019-12-22 10:49:09
问题 This question already has answers here : Best way to update badgeValue of UITabBarController from a UIView (3 answers) Closed 5 years ago . I can change badge value in AppDelegate.m by following code: UITabBarController *tabController = (UITabBarController *)self.window.rootViewController; [[tabController.viewControllers objectAtIndex:0] tabBarItem].badgeValue = @"Badge"; Only if the tabBarViewController is window's root view controller. However, in my new program, tabBarController is not

wpf storyboard death

微笑、不失礼 提交于 2019-12-22 08:12:25
问题 C#: public partial class MainWindow : Window { Storyboard a = new Storyboard(); int i; public MainWindow() { InitializeComponent(); a.Completed += new EventHandler(a_Completed); a.Duration = TimeSpan.FromMilliseconds(10); a.Begin(); } void a_Completed(object sender, EventArgs e) { textblock.Text = (++i).ToString(); a.Begin(); } } XAML: <Window x:Class="Gui.MainWindow" x:Name="control" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx

Sharing scene between multiple storyboard files. iPhone vs iPad

久未见 提交于 2019-12-22 07:50:12
问题 I'm working on a Universal app using storyboarding. I have 2 storyboard files. One for iPhone and one for iPad. I will have a handful of scenes that I would like to share between both and I want to use the storyboard editor to set them up. A common one is a UITableViewController and its prototype cells. I can make it in 1 of the storyboard files but how do I show it in both files without redoing its design? 回答1: I don't think that's currently possible, though it would be cool. You could have