sse

RyuJIT not making full use of SIMD intrinsics

 ̄綄美尐妖づ 提交于 2019-12-05 11:46:07
问题 I'm running some C# code that uses System.Numerics.Vector<T> but as far as I can tell I'm not getting the full benefit of SIMD intrinsics. I'm using Visual Studio Community 2015 with Update 1, and my clrjit.dll is v4.6.1063.1. I'm running on an Intel Core i5-3337U Processor, which implements the AVX instruction set extensions. Therefore, I figure, I should be able to execute most SIMD instructions on a 256 bit register. For example, the disassembly should contain instructions like vmovups ,

adding the components of an SSE register

风流意气都作罢 提交于 2019-12-05 10:47:39
问题 I want to add the four components of an SSE register to get a single float. This is how I do it now: float a[4]; _mm_storeu_ps(a, foo128); float x = a[0] + a[1] + a[2] + a[3]; Is there an SSE instruction that directly achieves this? 回答1: You could probably use the HADDPS SSE3 instruction, or its compiler intrinsic _mm_hadd_ps , For example, see http://msdn.microsoft.com/en-us/library/yd9wecaa(v=vs.80).aspx If you have two registers v1 and v2 : v = _mm_hadd_ps(v1, v2); v = _mm_hadd_ps(v, v);

Storing individual doubles from a packed double vector using Intel AVX

别说谁变了你拦得住时间么 提交于 2019-12-05 10:04:34
I'm writing code using the C intrinsics for Intel's AVX instructions. If I have a packed double vector (a __m256d ), what would be the most efficient way (i.e. the least number of operations) to store each of them to a different place in memory (i.e. I need to fan them out to different locations such that they are no longer packed)? Pseudocode: __m256d *src; double *dst; int dst_dist; dst[0] = src[0]; dst[dst_dist] = src[1]; dst[2 * dst_dist] = src[2]; dst[3 * dst_dist] = src[3]; Using SSE, I could do this with __m128 types using the _mm_storel_pi and _mm_storeh_pi intrinsics. I've not been

What is the fastest way to do a SIMD gather without AVX(2)?

℡╲_俬逩灬. 提交于 2019-12-05 08:14:27
Assuming I have SSE to SSE4.1, but not AVX(2), what is the fastest way to load a packed memory layout like this (all 32-bit integers): a0 b0 c0 d0 a1 b1 c1 d1 a2 b2 c2 d2 a3 b3 c3 d3 Into four vectors a, b, c, d ? a: {a0, a1, a2, a3} b: {b0, b1, b2, b3} c: {c0, c1, c2, c3} d: {d0, d1, d2, d3} I'm not sure whether this is relevant or not, but in my actual application I have 16 vectors and as such a0 and a1 are 16*4 bytes apart in memory. What you need here is 4 loads followed by a 4x4 transpose: #include "emmintrin.h" // SSE2 v0 = _mm_load_si128((__m128i *)&a[0]); // v0 = a0 b0 c0 d0 v1 = _mm

Getting GCC to generate a PTEST instruction when using vector extensions

拟墨画扇 提交于 2019-12-05 08:07:43
When using the GCC vector extensions for C, how can I check that all the values on a vector are zero? For instance: #include <stdint.h> typedef uint32_t v8ui __attribute__ ((vector_size (32))); v8ui* foo(v8ui *mem) { v8ui v; for ( v = (v8ui){ 1, 1, 1, 1, 1, 1, 1, 1 }; v[0] || v[1] || v[2] || v[3] || v[4] || v[5] || v[6] || v[7]; mem++) v &= *(mem); return mem; } SSE4.2 has the PTEST instruction which allows to run a test like the one used as the for condition but the code generated by GCC just unpacks the vector and checks the single elements one by one: .L2: vandps (%rax), %ymm1, %ymm1

SSE2: How To Load Data From Non-Contiguous Memory Locations?

六眼飞鱼酱① 提交于 2019-12-05 07:48:10
I'm trying to vectorize some extremely performance critical code. At a high level, each loop iteration reads six floats from non-contiguous positions in a small array, then converts these values to double precision and adds them to six different double precision accumulators. These accumulators are the same across iterations, so they can live in registers. Due to the nature of the algorithm, it's not feasible to make the memory access pattern contiguous. The array is small enough to fit in L1 cache, though, so memory latency/bandwidth isn't a bottleneck. I'm willing to use assembly language or

initialize a union array at declaration

夙愿已清 提交于 2019-12-05 07:19:17
I'm trying to initialize the following union array at declaration: typedef union { __m128d m; float f[4]; } mat; mat m[2] = { {{30467.14153,5910.1427,15846.23837,7271.22705}, {30467.14153,5910.1427,15846.23837,7271.22705}}}; But I'getting the following error: matrix.c: In function ‘main’: matrix.c:21: error: incompatible types in initialization matrix.c:21: warning: excess elements in union initializer matrix.c:21: warning: (near initialization for ‘m[0]’) matrix.c:21: warning: excess elements in union initializer matrix.c:21: warning: (near initialization for ‘m[0]’) matrix.c:21: warning:

Efficient way of rotating a byte inside an AVX register

回眸只為那壹抹淺笑 提交于 2019-12-05 06:44:39
Summary/tl;dr: Is there any way to rotate a byte in an YMM register bitwise (using AVX), other than doing 2x shifts and blending the results together? For each 8 bytes in an YMM register, I need to left-rotate 7 bytes in it. Each byte needs to be rotated one bit more to the left than the former. Thus the 1 byte should be rotated 0 bits and the seventh should be rotated 6 bits. Currently, I have made an implementation that does this by [I use the 1-bit rotate as an example here] shifting the register 1 bit to the left, and 7 to the right individually. I then use the blend operation (intrinsic

Does using mix of pxor and xorps affect performance?

删除回忆录丶 提交于 2019-12-05 06:38:46
I've come across a fast CRC computation using PCLMULQDQ implementation . I see, that guys mix pxor and xorps instructions heavily like in the fragment below: movdqa xmm10, [rk9] movdqa xmm8, xmm0 pclmulqdq xmm0, xmm10, 0x11 pclmulqdq xmm8, xmm10, 0x0 pxor xmm7, xmm8 xorps xmm7, xmm0 movdqa xmm10, [rk11] movdqa xmm8, xmm1 pclmulqdq xmm1, xmm10, 0x11 pclmulqdq xmm8, xmm10, 0x0 pxor xmm7, xmm8 xorps xmm7, xmm1 Is there any practical reason for this? Performance boost? If yes, then what lies beneath this? Or maybe it's just a sort of coding style, for fun? Peter Cordes TL:DR: it looks like maybe

Efficient (on Ryzen) way to extract the odd elements of a __m256 into a __m128?

主宰稳场 提交于 2019-12-05 06:07:14
Is there an intrinsic or another efficient way for repacking high/low 32-bit components of 64-bit components of AVX register into an SSE register? A solution using AVX2 is ok. So far I'm using the following code, but profiler says it's slow on Ryzen 1800X : // Global constant const __m256i gHigh32Permute = _mm256_set_epi32(0, 0, 0, 0, 7, 5, 3, 1); // ... // function code __m256i x = /* computed here */; const __m128i high32 = _mm256_castsi256_si128(_mm256_permutevar8x32_epi32(x), gHigh32Permute); // This seems to take 3 cycles On Intel, your code would be optimal. One 1-uop instruction is the