Sprites sequence control through DeltaTime
问题 Previously in my main loop of the game, the time was managed at 60 FPS and the respective Delay for the time delay. The Sprite sequence was animated as follows: <pre> if(++ciclos > 10){ siguienteSprite++; ciclos = 0; } </pre> Given that I am using Smooth Motion with DeltaTime, therefore I have eliminated Delay from the Main Cycle; Making this the sprites cycles of the animation are faster, and not only this, but also the time between each sequence varies. Someone could give me a hand, only