Box2d Bodies that are really close together, are getting “stuck”
问题 Im using a tiled tmx map, and I created a class that adds bodies to each tile within a certain layer. This has been working great so far except for when a character or an enemy moves around on the screen, its body gets stuck on an edge between two tiles. This seems to happen "sometimes" and in certain spots. Jumping makes u unstuck but its annoying when it happens, and i tried increasing the position iterations, but the problem keeps reoccurring. Heres what my game looks like: http://i.stack