sprite-sheet

Android: How to rotate a moving animated sprite based on the coordinates of its destination

点点圈 提交于 2019-11-27 20:35:52
问题 My application fires up sprite instances around a Canvas which then move across the screen towards a x/y coordinate. I would like to be able to rotate the sprite around its center so that it faces its destination coordinates. I am using a sprite-sheet and have had issues with clipping. I have also found a lot of good examples but nothing seems to cover exactly what I'm looking for. This example is very close but for efficiency I am using an ImagePooler class and cannot reload an image on each

Spritesheet in Silverlight

好久不见. 提交于 2019-11-27 16:31:46
问题 Does anyone have an example of using a spritesheet in Silverlight? I'd like to clip the image and, when a button is pressed, jump to the next frame. (If the user keeps tapping the button, it'll look like an animation). I've looked around but haven't found exactly what I'm looking for. Thanks for any help. 回答1: The following will do exactly what you're looking for. You can use the Up ↑ and Down ↓ keys on your keyboard to navigate forwards and backwards through the animation. XAML <Rectangle x

Sprite Frame Animation Cocos2d 3.0

一曲冷凌霜 提交于 2019-11-27 08:07:59
问题 I've been trying to make an animated sprite, they're are a lot of tutorials but they're all for Cocos2d 2.x. My sprite sheet is named flappbird.png and the .plist is named flappbird.plist I have this code but every time i start the scene it just crashes, this is in my init method // ----------------------------------------------------------------------- _player = [CCSprite spriteWithImageNamed:@"monster1.png"]; // comes from your .plist file _player.position = ccp(self.contentSize.width/28

How do I center a surface (subsurface) around a rectangle? (scaled sprite hitbox / collision rect)

萝らか妹 提交于 2019-11-26 23:42:03
问题 Currently I have working code which will cycle through a spritesheet, adding each cell/image (9 in total) as a subsurface into a list. As the game updates, I am setting the Player image as the current cell in which the code has indexed by. Meanwhile, I also have a set rectangle which acts as the sprites 'hitbox'/collision rect. However, setting the subsurface as the new image, I found that the sprite scales from the top-left corner of the collision rect. As the sprite is significantly larger