splash-screen

PhoneGap Build Android Not Displaying Splashscreen

两盒软妹~` 提交于 2019-12-01 14:09:02
Here is my code in my config.xml that's relative to splash screens: <splash src="splash.png" /> <icon src="icon.png"/> <preference name="SplashScreen" value="screen" /> <preference name="SplashScreenDelay" value="10000" /> <platform name="android"> <preference name="SplashScreen" value="res/screens/android/drawable-land-ldpi-screen.png" /> <splash src="res/screens/android/drawable-land-ldpi-screen.png"/> <icon density="ldpi" src="res/icons/android/drawable-ldpi-icon.png" /> <icon density="mdpi" src="res/icons/android/drawable-mdpi-icon.png" /> <icon density="hdpi" src="res/icons/android

splash screen like tap tap revenge 3

本秂侑毒 提交于 2019-12-01 13:00:24
thank you for taking your time to read this message. I hope you are able to answer my question. I would like to add a splash screen to an existing project similar to that of tap tap revenge 3. it basically shows one screen for 2 seconds then another for 2 seconds and then it just shows the menu straight away. Can anyone tell me how i would be able to create something like that? thanks . Obviously opinions on splash screens vary. However, to do what TTR does is pretty simple; have a single Default.png file for your first screen. Then, make the top view controller you load at startup a simple

PhoneGap Build Android Not Displaying Splashscreen

元气小坏坏 提交于 2019-12-01 12:37:34
问题 Here is my code in my config.xml that's relative to splash screens: <splash src="splash.png" /> <icon src="icon.png"/> <preference name="SplashScreen" value="screen" /> <preference name="SplashScreenDelay" value="10000" /> <platform name="android"> <preference name="SplashScreen" value="res/screens/android/drawable-land-ldpi-screen.png" /> <splash src="res/screens/android/drawable-land-ldpi-screen.png"/> <icon density="ldpi" src="res/icons/android/drawable-ldpi-icon.png" /> <icon density=

as3 loading screen

∥☆過路亽.° 提交于 2019-12-01 10:57:16
问题 How do you create these "loading, please wait" splash screens with a loading bar and percentage for your swf? Does as3 have some built-in methods or should it be designed from scratch? I mean, how do you detect that your swf file is being loaded into client's browser? Oh and I have all my content stored in one frame only. pure as3 code. 回答1: If all of your code is on the timeline, then the easiest way is to make a second swf that is only used for loading your main swf. If your main swf is

splash screen like tap tap revenge 3

核能气质少年 提交于 2019-12-01 10:53:54
问题 thank you for taking your time to read this message. I hope you are able to answer my question. I would like to add a splash screen to an existing project similar to that of tap tap revenge 3. it basically shows one screen for 2 seconds then another for 2 seconds and then it just shows the menu straight away. Can anyone tell me how i would be able to create something like that? thanks . 回答1: Obviously opinions on splash screens vary. However, to do what TTR does is pretty simple; have a

How to create android cocos2dx splash screen?

坚强是说给别人听的谎言 提交于 2019-12-01 09:56:15
问题 This is my code I don't know how to create splash screen and how it will direct in my menu screen. All .h must be connected to BaseScreen and the BaseScreen will be the one connected in cocos2d layer. please help me in my codes. Do only thing that appears in my emulator is the sprite which I code in HelloWorldScreen.h SplashScreen.h ifndef __SPLASH_SCREEN_H__ define __SPLASH_SCREEN_H__ include "BaseScreen.h" include "cocos2d.h" class SplashScreen : BaseScreen { public: void update (); static

Initialization of application and splash-screen with progress bar (Swing)

懵懂的女人 提交于 2019-12-01 09:47:32
We have built a splash screen for our application. It works fine when the initialization of application is in the main thread, but when I move the initialization in EDT (SwingUtilities.invokeLater in main method), the progress bar and info label do not repaint itself due to blocking of EDT. I know, that using of invokeLater can help me to repaint the GUI. But my problem is: it's really hard to split the initialization of aplication in separate pieces (legacy code). And even if I do it, I will get a ugly matroshka-code (six times invokeLater in invokeLater). Which solution should I prefer:

How to show an animated loading form while executing code in Windows Forms C#

人走茶凉 提交于 2019-12-01 09:37:07
问题 I want to display an animated loading form while executing some code in the main form. The animated form is used only to show the user that an operation is executing and I want to close it once the operation finishes. The code that I'm using is: public partial class Form_main_admin : Form { private Thread loadingThread; private string loadingText; public Form_main_admin() { InitializeComponent(); } private void main_tabControl_SelectedIndexChanged(object sender, EventArgs e) { switch (main

Android Splash Screen before black screen

喜欢而已 提交于 2019-12-01 09:01:45
I would like to display a splash screen while everything is initializing in the onCreate() method, yet components that I need to draw things to the screen are also initializing, therefore there's a black screen when I start the app and after the onCreate() method has completed then only is the first screen drawn. Instead of having the black screen I'd like a splash screen. Here's my code in the onCreate method: @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Acquire a wakeLock to prevent the phone from sleeping PowerManager powerManager =

Ionic splash screen and spinner

偶尔善良 提交于 2019-12-01 08:31:53
Is there a way to customize spinner in splash screen? Currently I am using cordova splashscreen plugin and I want to change the color of spinner that appears on the splash screen. froger.me In platforms/android/src/org/apache/cordova/splashscreen/SplashScreen.java , at the top: import android.graphics.drawable.Drawable; import android.content.res.Resources; And further down the bottom replace with this function: // Show only spinner in the center of the screen private void spinnerStart() { cordova.getActivity().runOnUiThread(new Runnable() { public void run() { spinnerStop(); spinnerDialog =