Socket.IO

External library usage in xcode

最后都变了- 提交于 2020-01-03 03:20:12
问题 I am following this tutorial for import socket.io to swift. http://socket.io/blog/socket-io-on-ios/ I did everything in the tutorial but I am getting this error: Use of unresolved identifier 'SocketIOClient' for this piece of code: let socket = SocketIOClient(socketURL: "localhost:8900") My structure: How can I resolve this problem ? 回答1: make sure about 2 things: select "create groups" not "create folder references" copy items if needed 回答2: In the bridging-header.h change this #import

Route traffic to multiple node servers based on a condition

两盒软妹~` 提交于 2020-01-02 17:42:43
问题 I'm coding an online multiplayer game using nodejs and HTML5 and I'm at the point where I would like to have multiple maps for people to play on, but I'm having a scaling issue. The server I'm running this on isn't able to support the game loops for more than a few maps on its own, and even though it has 4 cores I can only utilize one with a single node process. I'd like to be able to scale this to not even necessarily be limited to a single server. I'd like to be able to start up a node

Route traffic to multiple node servers based on a condition

泪湿孤枕 提交于 2020-01-02 17:41:43
问题 I'm coding an online multiplayer game using nodejs and HTML5 and I'm at the point where I would like to have multiple maps for people to play on, but I'm having a scaling issue. The server I'm running this on isn't able to support the game loops for more than a few maps on its own, and even though it has 4 cores I can only utilize one with a single node process. I'd like to be able to scale this to not even necessarily be limited to a single server. I'd like to be able to start up a node

Why do my socket.on calls multiply whenever i recenter my controller

耗尽温柔 提交于 2020-01-02 15:25:13
问题 I've been using the socket factory described here by the brian ford here http://www.html5rocks.com/en/tutorials/frameworks/angular-websockets/ here is the factory myApp.factory('socket', function ($rootScope) { var socket = io.connect('url'); return { on: function (eventName, callback) { socket.on(eventName, function () { var args = arguments; $rootScope.$apply(function () { callback.apply(socket, args); }); }); }, emit: function (eventName, data, callback) { socket.emit(eventName, data,

Node.js + Socket.io | Set custom headers on the server

独自空忆成欢 提交于 2020-01-02 09:39:09
问题 I use Helmet with Express to set quite some security HTTP headers from the server side. This is nicely done, when rendering client pages on top of the node.js app, using: var app = express(); app.use(helmet()); .. res.render("pages/index", data); All the resources on the index page will have the Helmet headers. Unfortunately, socket.io does its own header management. So, anything that comes after /socket.io/ will have insecure/its own headers. For example here: <https_path>/socket.io/socket

Cannot find module `express` | socket.io [node.js]

若如初见. 提交于 2020-01-02 05:28:11
问题 So I went to Git Bash and typed npm install socket.io I found the the directory in my user folder: C:\Users\weka\node_modules ... anyway, I dragged the socket.io folder into my project www folder because I am using WAMP server. So, here's my server.js for testing: var app = require('express').createServer(); var io = require('socket.io').listen(app); io.sockets.on('connection', function (socket) { console.log('Someone connected!'); socket.on('set nickname' , function (nickname) { socket

websockets on GKE with istio gives 'no healthy upstream' and 'CrashLoopBackOff'

假如想象 提交于 2020-01-02 05:15:10
问题 I am on GKE using Istio version 1.0.3 . I try to get my express.js with socket.io (and uws engine) backend working with websockets and had this backend running before on a 'non kubernetes server' with websockets without problems. When I simply enter the external_gke_ip as url I get my backend html page, so http works. But when my client-app makes socketio authentication calls from my client-app I get 503 errors in the browser console: WebSocket connection to 'ws://external_gke_ip/socket.io/

Socket.IO vs. Twisted [closed]

烈酒焚心 提交于 2020-01-02 03:29:06
问题 Closed . This question is opinion-based. It is not currently accepting answers. Want to improve this question? Update the question so it can be answered with facts and citations by editing this post. Closed 6 years ago . My idea is to build a simple chat application for iOS and Android. In any case, my question is related to the server-side. The best option to do a chat application, from what I've read, is to build a socket. Referring to the database, my intention is to use MySQL, which may

How to create Socket.io client in Python to talk to a Sails server

做~自己de王妃 提交于 2020-01-02 02:17:40
问题 I am running a SailsJS instance (v0.12.3) for which I have a controller MyModelController handling a WebSocket ( socket.io ) connection that is allowed if the user has authenticated. MyModelController module.exports = { /** * Socket connection */ connect: function(req, res) { /* Checks it's a socket connection request */ if (!req.isSocket) { return res.badRequest();} /* Checks it's authenticated */ if (req.session.me) { User.findOne(req.session.me, function (err, me) { if (req.param('name'))

Unit Testing socket.io in Angular

本秂侑毒 提交于 2020-01-02 00:47:09
问题 I am trying to unit test an angular service in my application, which creates socket.io client. My service looks something like this: export class SocketService { private name: string; private host: string = window.location.protocol + "//" + window.location.hostname + ":3000"; socket: io.Socket; constructor() { } subscribeEvent(name: string): Observable<IJobResp> { this.setup(name); return new Observable(observer => { this.socket.on('job', val => observer.next(val)) }) } private setup(name: