Socket.IO

How to control a CasperJS automation script from a remote jquery client using socket.io

こ雲淡風輕ζ 提交于 2020-01-06 02:57:17
问题 I have an automation script in CasperJS controlling a PhantomJS headless browser that logs into a site, enters data over multiple pages / form. From the same physical server, I have PHP/MySQL serving up a CRM client website. On the CRM site, I want to have the ability to: Trigger the remote CasperJS script to go browse a remote site and log in and fill out forms Read the output stream (i.e. "Page 1 complete, page 2 complete" ,etc) Display the status updates to the client user as the CasperJS

I don't have to specify a port for heroku for my socket.io app?

可紊 提交于 2020-01-06 01:45:11
问题 I've successfully made a test chat app and I've gotten a node js server with socket.io running on heroku. On my local computer I have to specify the port number of localhost on the client side to the port that the server has set up. However, when I run my server code on heroku. Removing the server I'm using the process.env.PORT variable since heroku sets that up: var port = process.env.PORT || 3000; http.listen(port, function(){ console.log('listening on *:' + port); }); Naturally I find the

Why isn't my AngularJS/Express/Socket.io app serving the socket.io.js file?

可紊 提交于 2020-01-05 18:52:12
问题 I have an Angular/NodeJS app, with Socket.io support added in for some real-time features. I wanted to add MongoDB and PassportJS support so I have migrated to the generator-angular-fullstack structure. Suddenly, the Socket.io features don't work anymore. One error I've found is that the client-side JS library served by Socket.io at http://localhost/socket.io/socket.io.js now returns the index.html page from my app instead. That sounds like a routing problem, so here is my routing

GeddyJS & socket.io: catching and emitting events from server side

我的未来我决定 提交于 2020-01-05 07:44:11
问题 i would like to use socket.io along with Geddy. I just followed the instructions in the below link: https://github.com/mde/geddy/wiki/Getting-started-with-Geddy,-Socket.io,-and-Authentication Suggest me how to catch the 'connection' event on specific model in server-side. Also find below the glimpse of what i have did so far with this model... geddy scaffold -rt LiveUpdate stat:string category:string And found the following auto-generated scripts related to socket.io in "show.html.ejs" of

emit socket.io and sailsjs (Twitter API)

巧了我就是萌 提交于 2020-01-05 05:40:27
问题 I got the twits, I'm printing all of them ok in console, but I would like send the data to the view and I don't know how can I do it using socketio. any idea? var TwitterController = { 'index': function(req,res) { var twitter = require('ntwitter'); var twit = new twitter({ consumer_key: '...', consumer_secret: '...', access_token_key: '...', access_token_secret: '...' }); twit.stream('statuses/filter', { track: ['dublin', 'spain']} , function(stream) { stream.on('data', function (data) {

Adding chat through websocket, to an existing PHP web app

人走茶凉 提交于 2020-01-05 05:37:06
问题 I have an existing web application on the standard PHP/Apache platform. Now, what I want is to add chat functionality, and I want it to be real-time over a websocket, and to that extend I've studied socket.io on nodejs a little bit. So in addition to Apache running the big PHP app, I would have nodejs with socket.io running chat. But what I don't really understand, is how would I recognise my users in the code for nodejs chat? For one, Apache and nodejs won't be able to run on the same port,

The type “Action<T1,T2,T3>” exists in 2 DLLs, how do I specify which one to use or just avoid one?

二次信任 提交于 2020-01-05 04:37:11
问题 I making an app with Unity3D and using this socket.io plugin but when I'm using Unity 2019.1 I get the following errors: /.../Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.timeline/Runtime/TrackAsset.cs(17,38): error CS0433: The type 'Action<T1, T2, T3>' exists in both 'WebSocket4Net, Version=0.14.1.0, Culture=neutral, PublicKeyToken=eb4e154b696bf72a' and 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' And that is because Action is defined

Replacing Nodejs Socket.io server with a python server

谁都会走 提交于 2020-01-05 04:30:14
问题 I have been trying to replace node.js socket.io server with flask-socketio server in python3. However, after numerous attempts including different approaches yield no good results. Could someone please point where I'm going wrong ? var app = require('express')(); var http = require('http').Server(app); var io = require('socket.io')(http); io.on('connection', function(socket){ socket.on('event', function(msg){ io.emit('event', msg); console.log(msg); }); }); http.listen(3000, function () {

Connecting NodeMCU Lua socket client with node.js socket.io server

。_饼干妹妹 提交于 2020-01-05 04:24:11
问题 I want to connect a NodeMCU Lua socket client to node.js socket.io server. NodeMCU Lua code: sk = net.createConnection(net.TCP, 0) sk:on("receive", function ( sck,c ) print (c) end) sk:on("connection", function ( sck,c ) print("Connected") sk:send("Helloooo...") end) sk:connect(12346,"192.168.1.100") Node.js server code: var express = require('express'); var app = express(); var server = require('http').Server(app); var io = require('socket.io')(server); io.on('connection', function(socket){

MongoDB Nested Query Returns Only Last Occuring Result

岁酱吖の 提交于 2020-01-05 03:57:08
问题 Okay, I have this code containing a nested query inside a for loop var query = records.find({$or:[{starter:data},{receiver:data}]},{});//check the records table for all persons the logged in user has spoken to query.sort('-createDate').exec(function (err, docs){ if(err) throw err; for(var i=docs.length-1; i>= 0; i--) { var starter = docs[i].starter; var receiver = docs[i].receiver; var lasttxt = docs[i].lastMessage; if (starter == socket.usernames){ var target = receiver; }else { var target =