slick2d

java.lang.NoClassDefFoundError: org/lwjgl/LWJGLException

霸气de小男生 提交于 2021-02-08 15:25:32
问题 Trying to work on a game for school and I keep getting a "java.lang.NoClassDefFoundError: org/lwjgl/LWJGLException" when trying to run using eclipse. Any ideas? Here is my code package javagame; import org.newdawn.slick.*; import org.newdawn.slick.state.*; public class Game extends StateBasedGame{ private static final String GAME_NAME = "TEST"; private static final int MENU = 0; private static final int PLAY = 1; public Game(String GAME_NAME){ super(GAME_NAME); this.addState(new Menu(MENU));

Slick2D Unexpected Error

早过忘川 提交于 2020-01-16 19:15:28
问题 I have been making a game with Slick2D and I recently started having to use the console for debugging, and I noticed that I have been getting these errors: Mon Jun 02 16:13:35 BST 2014 WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data java.lang.UnsupportedOperationException: Unsupported format for this image at org.newdawn.slick.opengl.PNGDecoder.decode(PNGDecoder.java:272) at org.newdawn.slick.opengl.PNGImageData.loadImage(PNGImageData.java:97) at org.newdawn.slick

Slick2D game speed changing

爱⌒轻易说出口 提交于 2020-01-14 03:34:11
问题 I created a game using Swing, and it was a bit unreliable, so I started remaking it using Slick2D game engine and I have encountered issues. The background of the game rolls across the screen at a certain about of pixels each time the update method is called. This keeps speeding up and slowing down, so the background will move very fast, and then very slow, and keeps fluctuating. I have tried * by delta (which monitors the refresh rate, I think!) on my value which moves the background, but as

Cant' load .ogg music files into Eclipse project in Slick2D

我怕爱的太早我们不能终老 提交于 2020-01-03 00:52:09
问题 Hi I'm very new here and I,m learning how to use Slick2D game library. I'm using Eclipse Luna IDE for coding. Everything was working fine till now but when I tried to load a music with ".ogg" extension, the problem occured. I try to load a music by this line of code music = new Music( "res/game_music.ogg" ); An exception occurs like this, AL lib: FreeContext: (000000000E2F08A0) Deleting 64 Source(s) Exception in thread "main" java.lang.NoClassDefFoundError: com/jcraft/jorbis/Info at org

Why is Slick giving me this warning regarding PNG data?

落花浮王杯 提交于 2019-12-31 04:37:12
问题 I'm getting this warning in the console: WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data After switching between png files, it seems the warning is appearing because I was using a 16 bit PNG image. Why is this? Should I ignore it and stick with 16 bit or use 8 bit? 回答1: For those that are Googling this error (like I did), my answer was that my PNGs were interlaced. They would still load, but display the above error. Short answer, switch interlacing to none when you

Java slick, html cant find AppletLoader

本秂侑毒 提交于 2019-12-31 03:01:06
问题 I have made a java game using slick state based game, as my game extends StatBasedGame it is not a true applet because it doesnt extend JApplet, so to solve that problem there is a method build in with slick which can be used in html. I had found this link which showed me how to do this: http://ninjacave.com/slickapplet And did everything it asked me to do, I made a jar file of my game using eclipse (my compiler) , downloaded the latest version lwjgl and modified the code on the website shown

Exception in thread “main” java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path

泪湿孤枕 提交于 2019-12-30 18:55:53
问题 I'm building the basic Slick game example explained here: http://slick.cokeandcode.com/wiki/doku.php?id=01_-_a_basic_slick_game, and I'm running into some problems. Specifically, the game compiles just fine, but when I try to run it, Java complains: Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1856) at java.lang.Runtime.loadLibrary0(Runtime.java:845) at java.lang.System.loadLibrary(System.java

How to package resources, that are accessed directly , into a jar file

淺唱寂寞╮ 提交于 2019-12-30 10:32:36
问题 I have recently developed a game in Slick2D, i have accessed all my images directly e.g Image i = new Image("address.png"); as opposed to using a class that will load resources or using an input stream. I wondered if it would still be possible to load all the resources into a jar, i added the /res folder to my buildpath and used jarsplice to add my libraries and natives however the jar will not run because it cannot find the images. 回答1: Image i = new Image("address.png"); Is looking into the

How to package resources, that are accessed directly , into a jar file

余生颓废 提交于 2019-12-30 10:32:35
问题 I have recently developed a game in Slick2D, i have accessed all my images directly e.g Image i = new Image("address.png"); as opposed to using a class that will load resources or using an input stream. I wondered if it would still be possible to load all the resources into a jar, i added the /res folder to my buildpath and used jarsplice to add my libraries and natives however the jar will not run because it cannot find the images. 回答1: Image i = new Image("address.png"); Is looking into the

No OpenGL context found in the current thread, how do I fix this error?

梦想与她 提交于 2019-12-28 03:12:25
问题 I'm working on a card game, and currently have a good foundation but I'm running into an error when I run it in eclipse. I'm also using slick 2d. Here is the error from the console. Exception in thread "main" java.lang.RuntimeException: No OpenGL context found in the current thread. at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) at org.lwjgl.opengl.GL11.glGetError(GL11.java:1277) at org.newdawn.slick.opengl.renderer.ImmediateModeOGLRenderer.glGetError