Does Sprite Kit load a texture atlas multiple times if I use SKTextureAtlas later?
问题 This is making me think. Game starts and I create sprites with -spriteNodeWithImageNamed: method. Later for animation, I create a SKTextureAtlas object. Some people say it is faster because -spriteNodeWithImageNamed: will first look in your app bundle for a png and after this it will look into the atlas. But what is unclear to me: If I create a SKTextureAtlas later will this know about the already loaded atlas image or will it be dumb and just load the image again? And if I create