simulator

XCode “This app could not be installed at this time.”

牧云@^-^@ 提交于 2019-12-23 18:50:06
问题 I'm running into minor annoyance with XCode when building one of my targets, build is successful but once it comes to launching it in simulator I get this prompt This app could not be installed at this time. This happens only when app was installed on the simulator before hand i.e. removing it and building again works fine. This issue doesn't happen when I run my original target. 来源: https://stackoverflow.com/questions/48707048/xcode-this-app-could-not-be-installed-at-this-time

iOS Simulator always shows 'x86_64' regardless of iPhone model being simulated

百般思念 提交于 2019-12-23 15:17:26
问题 I'm using the iOS Simulator to test how my PhoneGap application behaves across devices (iPhone 4, iPhone 5, iPhone 6 etc). I don't have each of these physical devices, so I'm limited to using the Simulator. I can use PhoneGap's 'Device' plugin to get the model number, but in the Simulator it is listed as 'x86_64' every time, regardless of what device it is simulating. (The one physical device that I do have, an iPhone 6, it is correctly listed as 'iPhone7,2' when the app is tested on the

8085- Strange behaviour of Carry flag

◇◆丶佛笑我妖孽 提交于 2019-12-23 12:02:08
问题 I am using GNUSim8085 (Also the results are same on trainer) I was getting familiar wih ADC instruction and the instructions below doesnt seem to work the way i want. stc ;to make sure carry is set mvi a,00h mvi b,0ffh adc b hlt I expected the carry flag to be set because we are adding 11111111+00000000+00000001 , so that would obviously yield a carry but the carry flag is not set. Why is this working this way. Can you please explain this. Also why is carry generated in the below code and not

App crashes on iPhone but not on simulator

 ̄綄美尐妖づ 提交于 2019-12-23 10:58:24
问题 I'm using XCode 7.0b5 and created an Swift app. It runs fine on simulator but crashes on iPhone 4s when running independently (without cable). How can identify where it crashes? I read about possible memory issues. I'm reading in a large textfile, so it needs nearly 200 MB of ram. How can I check it? 回答1: I think this is a memory problem with the iPhone 4S (200 mb for 4S is a lot). You should read the crash logs in Xcode. In Xcode with the iPhone connected you can go to Window->Devices,

When I clean Xcode DerivedData I can't run my app in iOS Simulator

爷,独闯天下 提交于 2019-12-23 09:31:54
问题 In Xcode 6.0.1,I have to delete all my data in DerivedData,then I run my app,it builds successfully but I can't run it on the iOS Simulator iPhone 5. Xcode warning : Invalid or missing Program/ProgramArguments Can anyone help me ? 回答1: I was facing this issue when i migrated my project from xcode 6.4 to xcode 7 beta 6. To solve this issue, you have to : From top menu options GOTO, xcode -> Preferences (cmd + ,) -> Locations select the command line tool to your current version. Now run your

Android : create simulator without GPS hardware

蓝咒 提交于 2019-12-23 04:55:11
问题 As I got notification from google about the ACCESS_FINE_LOCATION permissions . As I understand if we don't add "android.hardware.location.gps" uses-feature to your manifest it will visible to non GPS hardware device also. If I add that my application wont display to them and I don't want to do that. I want to check that how app is reacting on device that not having GPS Hardware . How can I create simulator for this? Actual message from Google Play Store Action required: If your app requires

iOS app runs on device but not in the simulator

我与影子孤独终老i 提交于 2019-12-23 02:39:18
问题 I have the following problem. I'm working on a Spritekit game at the moment. The game runs completely smooth on a iPhone5. When I want to run the app in the simulator, the compiler tells me: fatal error: malformed or corrupted AST file: 'Unable to load module "/Users/macvideo/Library/Developer/Xcode/DerivedData/ModuleCache/3TAGE798UH20R/Darwin.pcm": module file not found' note: after modifying system headers, please delete the module cache at '/Users/macvideo/Library/Developer/Xcode

Iphone Simulator - Allocates way too much memory and runs slow compared to device

谁说胖子不能爱 提交于 2019-12-23 01:41:41
问题 I've seen plenty of posts about the simulator running slow, but my problem is different. I ran my app with instruments and saw that in the device, the app uses about 8mb of live memory when the app is running. In the simulator the live memory is about 50MB, and I have no idea why this is. This causes the simulator to lag and I need it to run smooth so i can take a nice screen capture video of my app. Any ideas? 回答1: There are a number of steps in the OpenGL ES 1.1/2.0 pipeline that are done

Iphone Simulator - Allocates way too much memory and runs slow compared to device

£可爱£侵袭症+ 提交于 2019-12-23 01:41:09
问题 I've seen plenty of posts about the simulator running slow, but my problem is different. I ran my app with instruments and saw that in the device, the app uses about 8mb of live memory when the app is running. In the simulator the live memory is about 50MB, and I have no idea why this is. This causes the simulator to lag and I need it to run smooth so i can take a nice screen capture video of my app. Any ideas? 回答1: There are a number of steps in the OpenGL ES 1.1/2.0 pipeline that are done

Installing a TestFlight app on iOS iPhone Simulator - Registration Failed

纵然是瞬间 提交于 2019-12-22 03:54:40
问题 I'm attempting to install a TestFlight app on XCode's iOS simulator using the iPhone simulator. The link to the TestFlight app takes me to a page that says "This device will need to be registered before it can install betas." There is a friendly Register button. When I click the register button, it says "Registering Device" and then it takes me to the iPhone's General settings page. If I navigate back to the TestFlight page, it says "Registration Failed." Does anyone know of a way to install