simulator

starting a microcontroller simulator/emulator

别等时光非礼了梦想. 提交于 2019-12-09 00:10:13
问题 I would like to create/start a simulator for the following microcontroller board: http://www.sparkfun.com/commerce/product_info.php?products_id=707# The firmware is written in assembly so I'm looking for some pointers on how one would go about simulating the inputs that the hardware would receive and then the simulator would respond to the outputs from the firmware. (which would also require running the firmware in the simulated environment). Any pointers on how to start? Thanks Chris 回答1:

Touch events with Magic Mouse and iPhone Simulator

白昼怎懂夜的黑 提交于 2019-12-08 14:39:39
问题 I observe that with the iMac magic mouse, while using the iPhone simulator, if: a) the active view has an object in the center of the iPhone screen which is capable of generating touch events, and b) the iMac operator accidentally or otherwise drags their finger(s) across the magic mouse surface in a way which would normally be used for scrolling, that the object in the center generates (bogus) mouse down and drag events. If there is no such object in the center of the screen, there is no

FBRequest requestForMe startWithCompletionHandler method not working on device

旧城冷巷雨未停 提交于 2019-12-07 20:15:01
问题 I have followed all the directions from the Facebook Developer website about integrating Facebook SDK 3.1 into iOS 6. My code runs perfectly on the iPhone 6.0 Simulator (user can log into Facebook), but when I run the app on my iPhone, the function [FBRequest requestForMe] startWithCompletionHandler] doesn't generate a response. According to the Facebook Developer website, it should either be successful or return an error, but it does neither. The app just sits there waiting for a response

Xcode 6.3.1 Simulator UI Errors

时光毁灭记忆、已成空白 提交于 2019-12-07 18:38:59
问题 Since updating to Xcode 6.3.1, my Simulator isn't rendering my UI elements consistently with autolayout. My detailViews render the same IB layout inconsistently, with one view truncated while the other view is fine. Both are properly constrained. This only happened after installing the new update. Has anyone else encountered this problem? Thanks 回答1: When you say "simulator", are you talking about the iOS device simulator, or the Preview Assistant? Does this issue reproduce on device? Can you

Onvif Simulator For Testing Onvif web service client

谁都会走 提交于 2019-12-07 10:28:09
问题 Hi i am trying to develop an android web service client consuming onvif web service , but I do not have any onvif camera in my hand. What I need is an onvif camera simulator , test tool ,(may be link of an onvif camera to try basic operations like getdeviceinformation if possible ) which is free . I googled it but I could not find any . Is there any this kind of things ? 回答1: Here is a very good, free one : http://www.happytimesoft.com/products/multi-onvif-server/index.html 回答2: You can

C# InputSimulator wrapper - how to use it?

╄→尐↘猪︶ㄣ 提交于 2019-12-07 05:43:53
问题 I want to simulate keyboard click for a external program.I've tried SendMessage, PostMessage, SendKeys but they do not send the key to one specific program. So i wanted to try SendInput and i have downloaded a good wrapper for SendInput - http://inputsimulator.codeplex.com/ i have added the assembly to my project but i cannot yet start using any of the functions... What i have to do? What "Using" should i add? 回答1: I believe you need a Using WindowsInput; If that's not it, you can view it in

xcode iphone simulator view smaller than storyboard

人走茶凉 提交于 2019-12-07 02:10:04
问题 I'm having issues with the size of my story board and the size of the actual display on the iPhone Simulator. Any ideas? 回答1: Your simulator is proper. No need to resize it. You only need to follow these steps 1. go to nib/storyboard. 2. click on view 3. check menu on right side 4. go to 4th tab 5. Expand Simulated Metrics 6. Check Status bar is equal to Default 7. Top Bar & Bottom Bar are equal to None & None respectively. Enjoy Programming! 回答2: There are many correct answers to this

iOS app runs on device but not in the simulator

旧城冷巷雨未停 提交于 2019-12-06 20:07:28
I have the following problem. I'm working on a Spritekit game at the moment. The game runs completely smooth on a iPhone5. When I want to run the app in the simulator, the compiler tells me: fatal error: malformed or corrupted AST file: 'Unable to load module "/Users/macvideo/Library/Developer/Xcode/DerivedData/ModuleCache/3TAGE798UH20R/Darwin.pcm": module file not found' note: after modifying system headers, please delete the module cache at '/Users/macvideo/Library/Developer/Xcode/DerivedData/ModuleCache/3TAGE798UH20R' But when I want to run it with the 64bit simulator it works, the

VirtualKeyCode.MEDIA_PLAY_PAUSE not working

痴心易碎 提交于 2019-12-06 13:57:35
问题 I'm hoping you guys can help me out. I have a small windows application written in C# that I'm making that is essentially a server listening for HTTP calls from an android device. The application basically acts as a remote - if it hears mute, it will mute the volume of the computer, and so on. My issue is I'm having some problems with pausing the foreground application. I'm specifically trying to imitate the play/pause button you see on so many keyboards these days. My method for doing so has

Appcelerator - Android failed to package application, duplicate file

女生的网名这么多〃 提交于 2019-12-06 12:55:13
Having a load of issues with Appcelerator at the moment, random error messages at every turn, but I know that comes with the territory. Today's hurdle is testing out the Facebook integration for my app and I'm testing on a vanilla project created by the studio. When I go to test the application I get the following error: [ERROR] : Failed to package application: [ERROR] : [ERROR] : /Users/auhjbe0/Documents/Appcelerator_Studio_Workspace/CleanProject/build/android/res/drawable-hdpi-v4/com_facebook_button_like_icon_selected.png: error: Duplicate file. [ERROR] : /Users/auhjbe0/Documents