simplewebrtc

Using WebRTC how to choose mic and camera?

隐身守侯 提交于 2019-12-11 02:28:12
问题 Using the API navigator.mediaDevices.enumerateDevices() I got the ID of the devices available in the computer, but I don't know how to tell the navigator that I want to switch the camera or mic. In the forums there are many examples, but none is clear since webRTC changed many times the API and its reference. There is only one example in the web, proposed by webRTC but I can't really understand it or at least I cannot find in its code what I need. I have not tried much because I am very new

Embedded GeckoFx in C#.NET - WebRTC Video not working

浪尽此生 提交于 2019-12-10 23:59:18
问题 I'm just trying to embed a GeckoFX (the latest got from nuget in VS2015) engine in an Windows Forms Window (this is working) to show some WebRTC video. To embed the GeckoFx to my WinForm Test-Application I'm using the following code: private void MainForm_Load(object sender, EventArgs e) { Xpcom.Initialize("Firefox"); GeckoPreferences.User["browser.xul.error_pages.enabled"] = true; GeckoPreferences.User["media.navigator.enabled"] = true; GeckoPreferences.User["media.navigator.permission

How to fix unreliable WebRTC calling?

情到浓时终转凉″ 提交于 2019-12-10 15:16:20
问题 WebRTC calls are not reliable in our application. Sometimes we see the black screen, sometimes we don’t see call start at all and sometimes there are seen huge delays or de-sync in audio/video. Setup: Google’s public STUN server stun:stun.l.google.com:19302 ; TURN server is Coturn hosted in azure in docker; Signaling server is a customized https://github.com/andyet/signalmaster that using express as a web server On client JS is used, with simplewebrtc as client; For iOS support used Cordova

How to mute/unmute mic in webrtc

依然范特西╮ 提交于 2019-12-01 05:39:37
I have read from here that how i can mute/unmute mic for a localstream in webrtc: WebRTC Tips & Tricks When i start my localstream mic is enable at that time by default so when i set audioTracks[0].enabled=false it muted a mic in my local stream but when i set it back true it enable to unmute. Here is my code mute/unmute for a localstream: getLocalStream(function (stream,enable) { if (stream) { for (var i = 0; i < stream.getTracks().length; i++) { var track = stream.getAudioTracks()[0]; if (track) track.enabled = enable; //track.stop(); } } }); Can someone suggest me how i can unmute mic back

How to mute/unmute mic in webrtc

走远了吗. 提交于 2019-12-01 01:16:15
问题 I have read from here that how i can mute/unmute mic for a localstream in webrtc:WebRTC Tips & Tricks When i start my localstream mic is enable at that time by default so when i set audioTracks[0].enabled=false it muted a mic in my local stream but when i set it back true it enable to unmute. Here is my code mute/unmute for a localstream: getLocalStream(function (stream,enable) { if (stream) { for (var i = 0; i < stream.getTracks().length; i++) { var track = stream.getAudioTracks()[0]; if

Disabling Auto Gain Conctrol with WebRTC App

﹥>﹥吖頭↗ 提交于 2019-11-28 10:21:57
is there a way to disable the WebRTC "auto gain control feature" by default, by applying some javascript code to the app files? i am using simplewebrtc. You can turn off audio processing using constraints (use https fiddle for Chrome): var constraints = { audio: { echoCancellation: false, noiseSuppression: false, autoGainControl: false, } }; navigator.mediaDevices.getUserMedia(constraints) .then(stream => audio.srcObject = stream) .catch(e => log(e)); var log = msg => div.innerHTML += msg + "<br>"; <audio id="audio" controls autoplay></audio><br> <div id="div"></div> <script src="https:/

Disabling Auto Gain Conctrol with WebRTC App

天涯浪子 提交于 2019-11-27 03:34:00
问题 is there a way to disable the WebRTC "auto gain control feature" by default, by applying some javascript code to the app files? i am using simplewebrtc. 回答1: You can turn off audio processing using constraints (use https fiddle for Chrome): var constraints = { audio: { echoCancellation: false, noiseSuppression: false, autoGainControl: false, } }; navigator.mediaDevices.getUserMedia(constraints) .then(stream => audio.srcObject = stream) .catch(e => log(e)); var log = msg => div.innerHTML +=