sf::Texture applied in a wrong way
In my 2D isometric engine, I have the following classes : `maps(variable)/layers(variable)/cubes(variable)/sides(6)/points(4)/coordinates(3)` Each sides contains 4 points (1 point = 1 coordinate (x, y, z)). Each cubes contains 6 sides. I can create a map with the size i want with cubes(same, the size i want). Folers: assets/numTexture/numLight.png I calcule with numTexture and numLight a number wich is the textureNumberEntry(i loaded all numLight.png(textures) in an array). But texturing gones wrong: I define my cubes coordinates in the layer class : for(int J = 0; J < mapSize; J++) { for(int