How would an MMO deal with calculating and sending packets for thousands of players every tick for a live action game?
问题 I am working on a game and I am thinking about getting into networking. I have been programming for about 5 years and got into game development the last 2 years. I only really learn online and from books on my own time. I am planning to make a java server for Amazon AWS EC2, but I am just wondering how MMO's handle multiple players each tick. Is it just the sheer power of servers? I am not looking for code or anything, just in general how the servers work. Does the server just do all of the