server

unity - Transfer image from server to clients using tcp sockets. Need help in code alterations

空扰寡人 提交于 2020-01-24 00:31:07
问题 Below is the code which i am working on. I got this code from this link :video streaming link. I have modified this code to transfer image files, whenever i click a send button in Unity. The images got transferred form the server to client as expected. The problem I face is as follows: whenever i close the client app and reopen, number of connected clients shows incremented. not sure how to send images to more number of clients when the server app is closed and opened, the conection is not

Angular 2 RC with express server instead of lite server

╄→尐↘猪︶ㄣ 提交于 2020-01-23 18:29:29
问题 I would like to create single page application with latest angular 2 rc and express server.I don't know how to link both with out bower,gulp and webpack. There are some starter pack available but can't get the expected one.Please guide me 回答1: The question is really broad but here's a github starter projects link with express and rc.1: Angular 2 starter project with express The server identifies index.html from app.use( express.static(__dirname + '/client' ) ); line. This means look for a

Creating a replica of NPM registry on an offline machine?

空扰寡人 提交于 2020-01-23 10:36:31
问题 So I have a need to do some new web development on a standalone box on a standalone network. This standalone network does not have any access to internet, but there are quite a few machines on it that operate in a Windows Server environment. I have an internet-accessible machine with which I could download node and get the packages, but I need to be able to transfer the packages en masse over to the standalone machine. What's the best way for doing that? I've read a few docs about replicating

Creating a replica of NPM registry on an offline machine?

我是研究僧i 提交于 2020-01-23 10:36:07
问题 So I have a need to do some new web development on a standalone box on a standalone network. This standalone network does not have any access to internet, but there are quite a few machines on it that operate in a Windows Server environment. I have an internet-accessible machine with which I could download node and get the packages, but I need to be able to transfer the packages en masse over to the standalone machine. What's the best way for doing that? I've read a few docs about replicating

Powershell invoke-webrequest not working

柔情痞子 提交于 2020-01-23 08:20:52
问题 I have a Powershell script that is supposed to run an Invoke-WebRequest against a site. I want to use this script with PRTG Network Monitor to ensure that a web server is up and running properly. Currently, the script works running from my local machine as well as running with my domain credentials on the probe server. However, it doesn't run when logged in with the local admin credentials which is what PRTG uses. I've narrowed it down to a single line, Invoke-WebRequest $uri -Method POST

Apple Sign-In: How to use it for custom server endpoint authentication?

不打扰是莪最后的温柔 提交于 2020-01-21 08:57:07
问题 My use case is that once I have a user signed into my app, I use the Oauth token, resulting from the sign-in, when I make endpoint calls from my app to my custom server-- to authenticate the caller. E.g., I use Google Sign In in this way. This method (e.g., with Google Sign In) has several useful properties: 1) Updated tokens are created automatically on the client app. 2) My custom server can easily verify the validity of the token, using Google's endpoints. 3) Initial token verification can

How to measure server response time for Python requests POST-request?

折月煮酒 提交于 2020-01-21 03:56:04
问题 I create requests POST-requests like this, where I specify timeout threshold: response = requests.post(url, data=post_fields, timeout=timeout) However, to determine a "good" threshold value, I would like to benchmark the server response time in advance. How do I compute the minimum and maximum response times for the server? 回答1: The Response object as returned by requests.post() has a property called elapsed , which give the time delta between the Request was sent and the Response was

Firebase Hosting with own server node.js

青春壹個敷衍的年華 提交于 2020-01-20 03:11:53
问题 I have webapp with firebase database. I would like hosting the app on firebase. My app has own server nodejs and using websockets. How can I host my app on Firebase? And how can I run my own server on Firebase? 回答1: I think your question is quite simple. And the answer is also simple: no, you can't. Firebase only serves static files. You need to try heroku, codeship, etc for that. 回答2: I'm not sure what exactly you are looking for. I'll assume it's one of these two: you want to run the node

Firebase Hosting with own server node.js

安稳与你 提交于 2020-01-20 03:09:01
问题 I have webapp with firebase database. I would like hosting the app on firebase. My app has own server nodejs and using websockets. How can I host my app on Firebase? And how can I run my own server on Firebase? 回答1: I think your question is quite simple. And the answer is also simple: no, you can't. Firebase only serves static files. You need to try heroku, codeship, etc for that. 回答2: I'm not sure what exactly you are looking for. I'll assume it's one of these two: you want to run the node

There was an error while trying to load the gem 'uglifier'. (Bundler::GemRequireError)

自闭症网瘾萝莉.ら 提交于 2020-01-18 19:39:48
问题 Why am i getting this error? shibly@mybox:~/blog$ rails server /home/shibly/.gem/ruby/2.2.4/gems/bundler-1.11.2/lib/bundler/runtime.rb:80:in `rescue in block (2 levels) in require': There was an error while trying to load the gem 'uglifier'. (Bundler::GemRequireError) from /home/shibly/.gem/ruby/2.2.4/gems/bundler-1.11.2/lib/bundler/runtime.rb:76:in `block (2 levels) in require' from /home/shibly/.gem/ruby/2.2.4/gems/bundler-1.11.2/lib/bundler/runtime.rb:72:in `each' from /home/shibly/.gem