unity - Transfer image from server to clients using tcp sockets. Need help in code alterations
问题 Below is the code which i am working on. I got this code from this link :video streaming link. I have modified this code to transfer image files, whenever i click a send button in Unity. The images got transferred form the server to client as expected. The problem I face is as follows: whenever i close the client app and reopen, number of connected clients shows incremented. not sure how to send images to more number of clients when the server app is closed and opened, the conection is not