sendinput

SendInput VB Basic Example

不打扰是莪最后的温柔 提交于 2019-12-19 09:47:13
问题 I hope someone can assist, I trying to find an example of a SendInput code that simulate keyboard commands, I wish to find the notepad window and enter a test message. I had initially used SendKeys on a project I am working on, the SendKeys function enabled me to forward keyboard commands to a bespoke software that we are use at our workplace. I hope someone can help, the examples on the internet does not seem to work. Can anyone also advise if the SendInput method is intrusive, i.e. will it

SendInput() for keyboard - only lowercase

风流意气都作罢 提交于 2019-12-18 04:54:22
问题 I have following code: INPUT Input = { 0 }; Input.type = INPUT_KEYBOARD; Input.mi.dwFlags = KEYEVENTF_EXTENDEDKEY; Input.ki.wVk = 'A'; // tried 0x41, ( UCHAR )VkKeyScan( 'A' ) SendInput( 1, &Input, sizeof( INPUT ) ); but it generates me only 'a'. How to force it to generate upper case as well? Thanks. 回答1: EDIT: some modifications according to rodrigo answer in comments. INPUT Input = { 0 }; // shift key down Input.type = INPUT_KEYBOARD; Input.ki.wVk = VK_LSHIFT; SendInput( 1, &Input, sizeof(

Send keys through SendInput in user32.dll

自古美人都是妖i 提交于 2019-12-17 04:21:23
问题 I am using this board as a keyboard for demo purposes. Anyways to make the long story short everything works fine except for very few cases. I send keystrokes with the SendInput function located in user32.dll. So my program looks like: static void Main(string[] args) { Console.Write("Press enter an on the next secont the key combination shift+end will be send"); Console.Read(); Thread.Sleep(1000); SendKeyDown(KeyCode.SHIFT); SendKeyPress(KeyCode.END); SendKeyUp(KeyCode.SHIFT); Console.Read();

Simulating Keyboard with SendInput C#

假装没事ソ 提交于 2019-12-13 18:48:06
问题 I tried to simulate a key from the keyboard for a direct x game with this code: public static void Send(short Keycode) { INPUT[] InputData = new INPUT[1]; InputData[0].type = 1; InputData[0].ki.wScan = Keycode; InputData[0].ki.dwFlags = KEYEVENTF_KEYUP | KEYEVENTF_SCANCODE; InputData[0].ki.time = 0; InputData[0].ki.dwExtraInfo = IntPtr.Zero; SendInput(1, InputData, Marshal.SizeOf(typeof(INPUT))); } The problem is, this does not simulate the key. The key isn't pressed. 回答1: You need to send a

C# - SendInput() from Windows Service not working but returns 1 - Win03

ぃ、小莉子 提交于 2019-12-13 02:34:33
问题 This is a somewhat unusual problem. I'm presently working on an effort to automate an Office application. Basically the issue is that my app is able to interact with the Office app correctly when I execute my app via RDP, but I am unable to send keystrokes using SendInput() if I set up the application to spawn from a windows service. OS is Win03 Std. When spawning the app from a windows service I'm able to read window captions, automate through the interop, etc. as expected via pinvoke, but

Send key “MediaPlayPause” to an application without setting focus to it

依然范特西╮ 提交于 2019-12-12 20:32:26
问题 I am creating a program that will send media key inputs (such as MediaPlayPause , MediaNextTrack , etc) to an application that I have the IntPtr of. Sort of like a virtual remote control. So after researching I found this , which almost tells me exactly how to solve my problem. However, there are three problems with the approach mentioned in the link. I cannot set the application as foreground window as I need my application to be focused. They use the SendKeys function which requires the

Python Mouse Movement Emulation in Games

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-12 04:49:31
问题 I'm looking into using the Kinect to play video games. This requires the emulation of both keyboard and mouse events. I've figured out that keyboard events with ctypes' SendInput() works in both Skyrim and Minecraft. I've also found that ctypes' mouse_event() works in both Skyrim and Minecraft for emulating mouse buttons. Those are the solutions I've found so far that seem to work for both Skyrim and Minecraft. The main issue I'm having is with moving the player's camera around within Skyrim.

First Character of SendInput blocked in application

折月煮酒 提交于 2019-12-12 00:09:33
问题 So I have an application that works with a game. At one stage in the program, it clicks on a text field, enters some text then clicks some other stuff. Now the issue is this, sometimes the first character typed is blocked. That is, if I am typing "This is a test" into the text field, the following appears "his is a test" . Its always the first character that disappears. Upon changing the code to only print 1 character, I hear the classic windows 'bing' sound that you hear when you enter

SendInput() does not produce any visible output

谁都会走 提交于 2019-12-11 16:51:34
问题 I am having problems with getting SendInput function to produce any sort of output. All structs are defined as following ( I have left mouse and hardware ones out) : [StructLayout(LayoutKind.Explicit)] public struct INPUT { [FieldOffset(0)] public int type; [FieldOffset(8)] public MOUSEINPUT mi; [FieldOffset(8)] public KEYBDINPUT ki; [FieldOffset(8)] public HARDWAREINPUT hi; } [StructLayout(LayoutKind.Sequential)] public struct KEYBDINPUT { public ushort wVk; public ushort wScan; public uint

Way to turn on keyboard's caps-lock light without actually turning on caps-lock?

旧街凉风 提交于 2019-12-11 02:33:35
问题 I'm writing a program that uses caps-lock as a toggle switch. It would be nice to set the LED of the key to show that my program is on or off, like the capslock key does naturally. I know that I could just SendInput('Capslock'); or whatever to actually turn caps-lock on and off. But my app is a typing program, and I don't want to have to deal with translating the all-caps keys that turning it on would give me into their lower/upper cases. I might go that route eventually, but not for this