SDL-Mixer audio stops upon starting Reactive-Banana input loop
问题 I've been working on a game that uses multiple audio tracks whose volumes are adjusted in realtime based on mouse motion. I'm using SDl-Mixer for audio, and Reactive-Banana for the game in general. The problem is that the tracks, which have all been started at the beginning, stop playing when the input-loop starts. The cause may be something else, but I wonder if there's some strange interaction between SDL and Reactive-Banana that I don't understand. I've been trying to puzzle this out for a