sdk

In app purchases with MKStoreKit failing: “Problem in iTunes connect configuration for product: xxx”

邮差的信 提交于 2019-12-11 03:54:22
问题 I'm trying to implement in app purchases in my App using MKStoreKit. I've followed all the steps and I'm getting the error: Problem in iTunes connect configuration for product: I've recreated the provisioning profiles, checked the product id is the same as in itunes connect, sent and rejected a binary, trying to delete everything and set it up again and nothing is working. Any idea? 回答1: I know this is a late reply, but somehow I could not find the answer to this problem elsewhere so I

Xcode CoreFoundation/CFUserNotification.h' file not found

本小妞迷上赌 提交于 2019-12-11 03:47:31
问题 I don't know why I get this, when I build a iPad project in xcode4.6. iOS sdk 6.1, simulator 6.1. /Applications/Xcode4.6.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.1.sdk/System/Library/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h:92:10: 'CoreFoundation/CFUserNotification.h' file not found In file included from /Applications/Xcode4.6.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.1.sdk

MediaPlayer.OnCompletionListener and View.OnClickListener?

北战南征 提交于 2019-12-11 03:31:13
问题 I am currently trying: extends Activity implements MediaPlayer.OnCompletionListener extends Activity implements View.OnClickListener at the same time and its not working or rather im not sure how to implement it...how would I go about doing this? edit: maybe it will help if I show you guys what I have now and its not working: package com.vamp6x6x6x.rusty; import java.io.IOException; import com.vamp6x6x6x.rusty.R; import android.app.Activity; import android.graphics.Bitmap; import android

Compile android project with a higher sdk

假如想象 提交于 2019-12-11 03:29:01
问题 I have a question about android sdks. I'm developing an android application and it must be work on Android 2.3.3 and higher. Because I need to use "android-support-v7-appcompat" library, I need to compile the project with Android 4 or higher. If I try to compile with Android 2.3.3, the project doesn't compile. So what happens if I compile the project with Android 4? Would it work on Android 2.3.3? Of course I would set in AndroidManifest. 回答1: In any case you should properly define minSDK and

ATI OpenCL SDK on OSX

拥有回忆 提交于 2019-12-11 03:28:24
问题 I am owning new MPB with ATI-GK. I'am curios, whether i can download the sdk, special the example collection and profiler, for OSX or I have to run Windows/Linux nativelly, because i have found only versions for windows and linux? Thanks in advance. 回答1: As long as you have Mac OSX 10.6 or above (which you do if you have a new Macbook Pro), you already have OpenCL installed, under something like /Developer/GPU Computing/OpenCL. 来源: https://stackoverflow.com/questions/5794627/ati-opencl-sdk-on

MOTODEV Studio issue with SDK Install

南笙酒味 提交于 2019-12-11 03:26:43
问题 I have previous Java programming experience and also Java Training from college, so I am looking to do some Java app development with Android. To that end I downloaded and installed MOTODEV studio from Motorola, which is partly based on Eclipse. However it seemed to only have an SDK for Android 4 by default, I need the Android SDK for Android 2.3, but that is not installed, I have read that the way to install SDK packages is to open the SDK manager and there should be an option to download

Android sdk content loader error [duplicate]

橙三吉。 提交于 2019-12-11 03:24:18
问题 This question already has answers here : Eclipse hangs at the Android SDK Content Loader (17 answers) Closed 6 years ago . I am using eclipse juno version on win 7 32 bit platform. Everything was going fine, till today when I started Eclipse, the Android sdk content loader could not exceed more than 0%. I tried to restart eclipse, I ended up the adb process and restarted eclipse again. But the sdk content loader is not geting loaded . There is no progress at all. Could any one please help me

ERROR: x86 HAX kernel module is not installed! But it is installed

╄→гoц情女王★ 提交于 2019-12-11 03:13:47
问题 This is a problem that I've researched and googled but have not found any answers for that I haven't already tried. I'm using android studio kit to learn how to develop android application but I can't get pass launching the avd emulator. I set the path for the sdk in environment variables like this: Here is a screenshot of where I installed intel HAXM in the sdk. Here is the error message: Can somebody out there give me some advise on how to solve this problem. Thank you sincerely. 回答1: The

Emulator showing black screen on android studio

谁说胖子不能爱 提交于 2019-12-11 03:04:47
问题 I am trying to run emulator on android studio. The ide shows the message -netdelay none -netspeed full -avd Nexus_5_API_22 creating filesystem with parameters: Size: 69206016 Block size: 4096 Blocks per group: 32768 Inodes per group: 4224 Inode size: 256 Journal blocks: 1024 Label: Blocks: 16896 Block groups: 1 Reserved block group size: 7 Created filesystem with 11/4224 inodes and 1302/16896 blocks emulator: device fd:792 HAX is working and emulator runs in fast virt mode emulator: emulator

redirect_uri is not owned by the application

拟墨画扇 提交于 2019-12-11 02:55:23
问题 Similar questions and answers have not solved my problem. I have two Facebook apps. One is a test version for the other so they are nearly identical. I am having no problems on test. But on the live app I am getting "redirect_uri is not owned by the application" errors. A case in point this apprequest. FB.ui( { method: 'apprequests', message: 'Greetings! Would you be my neighbor?', data: 'invite_friends' }, function (response) { }); I even manually added redirect_uri in this next snippet. FB