scene

How to create game-wide object in Unity3d without singleton?

偶尔善良 提交于 2021-02-10 14:16:25
问题 Is there a way in Unity3d framework to register an object that would be accessible to all entities in all scenes in the game without resorting to singleton pattern (like a game state object)? 回答1: You could take the following approach: In the scene where the GameObject is created, in a MonoBehavior script attached to the GameObject: Name the GameObject with "name = ..." in Awake() (or in the Editor) Example: myObject.name = "FindMeInEveryScene"; Ref: https://docs.unity3d.com/ScriptReference

SwiftUI 2: the way to open view in new window

痴心易碎 提交于 2020-08-07 05:05:11
问题 Lets imagine that I have an App var storeVM = BookStoreViewModel(bla1: bla1, bla2: bla2, bla3: bla3) @SceneBuilder var body: some Scene { WindowGroup { BookStoreView( model: storeVM ) } #if os(macOS) Settings { SettingsView(model: config) } #endif } BookStore have a Grid with a lot of books saved in some DB. BookView can be initiated by a following way: BookView(model: bookViewModel) Target: to open BookView IN A NEW SEPARATED WINDOW(as example by click on the button). How can I do this?

SwiftUI 2: the way to open view in new window

空扰寡人 提交于 2020-08-07 05:04:25
问题 Lets imagine that I have an App var storeVM = BookStoreViewModel(bla1: bla1, bla2: bla2, bla3: bla3) @SceneBuilder var body: some Scene { WindowGroup { BookStoreView( model: storeVM ) } #if os(macOS) Settings { SettingsView(model: config) } #endif } BookStore have a Grid with a lot of books saved in some DB. BookView can be initiated by a following way: BookView(model: bookViewModel) Target: to open BookView IN A NEW SEPARATED WINDOW(as example by click on the button). How can I do this?

JavaFX New Scene on Button Click

与世无争的帅哥 提交于 2020-03-09 20:00:08
问题 The title may be a bit vague, so allow me to define it a little better. I have a working piece of code (down below): a simple main menu for a game I am working on. Everything works well, except for the Start button. What I want to be able to do is click the Start button, and have a new scene appear on the same stage (window). I do not want to see a new window open. I have talked with someone more experienced in Java, and they told me to create separate classes for the MenuFX and the GameFX.

JavaFX New Scene on Button Click

|▌冷眼眸甩不掉的悲伤 提交于 2020-03-09 19:56:04
问题 The title may be a bit vague, so allow me to define it a little better. I have a working piece of code (down below): a simple main menu for a game I am working on. Everything works well, except for the Start button. What I want to be able to do is click the Start button, and have a new scene appear on the same stage (window). I do not want to see a new window open. I have talked with someone more experienced in Java, and they told me to create separate classes for the MenuFX and the GameFX.

JavaFX New Scene on Button Click

試著忘記壹切 提交于 2020-03-09 19:54:17
问题 The title may be a bit vague, so allow me to define it a little better. I have a working piece of code (down below): a simple main menu for a game I am working on. Everything works well, except for the Start button. What I want to be able to do is click the Start button, and have a new scene appear on the same stage (window). I do not want to see a new window open. I have talked with someone more experienced in Java, and they told me to create separate classes for the MenuFX and the GameFX.

Set Height and Width of Stage and Scene in javafx

馋奶兔 提交于 2020-02-18 07:42:51
问题 I develop one javafx application. In my application there are two scenes and one stage. In application the height and width for both scenes are same or constant. so as per my research the height and width for scene remain constant which mention in the constructor but the scene adjust itself with height and width of stage. when i lunch application with the height and width of stage which is different than the constant height and width of scene then scene adjust with stage. but when at the run

Set Height and Width of Stage and Scene in javafx

懵懂的女人 提交于 2020-02-18 07:41:47
问题 I develop one javafx application. In my application there are two scenes and one stage. In application the height and width for both scenes are same or constant. so as per my research the height and width for scene remain constant which mention in the constructor but the scene adjust itself with height and width of stage. when i lunch application with the height and width of stage which is different than the constant height and width of scene then scene adjust with stage. but when at the run

Reload/refresh a scene after receive remote notification swiftUI

余生长醉 提交于 2020-02-06 08:44:40
问题 I have this problem. I'm receiving a notification from CloudKit using application:didReceiveRemoteNotification in AppDelegate. I'm able to receive the recordId, fetch it, and save it successfully. The problem is, the scene doesn't refresh. final class UserData: ObservableObject { @Published var items: [Item] = [] func saveFetchedItem(recordId: CKRecord.ID, reason: CKQueryNotification.Reason) { fetchAndSaveRemoteDataFromCloudKit(recordId: recordId, reason: reason, userData: self) } } in

Load random scenes without repetition using c#

↘锁芯ラ 提交于 2020-01-25 12:05:27
问题 I want to load scenes randomly without repetition using c#. Any help would do. Thanks. int[] array = new int[] { 1, 2, 3, 4, 6, 8, 9, 10, 11, 12 }; List<int> list = new List<int>(); void Start() { list.AddRange(array); } int GetUniqueRandom(bool RemoveFromTheList) { if (list.Count == 0) { if (RemoveFromTheList) { list.AddRange(array); } else { return -1; // never repeat } } int rand = Random.Range(0, 10); int value = list[rand]; list.RemoveAt(rand); return value; } 回答1: A nice clean way is to