release

flutter: fcm ios push notifications doesn't work in release mode

浪尽此生 提交于 2021-02-07 13:00:55
问题 I have bound my flutter-iOS app to firebase and i'm also using firebase-messaging and cloud functions for sending notifications via subscribing to topics, i'm using the APNs push notifications key of apple developer account. when i use the option runner>flutter run main.dart in release mode to build my app on my phone, fcm notifications doesn't work anymore, while it works in development mode, anyone can help me fix this? this is my index.json code: const functions = require('firebase

flutter: fcm ios push notifications doesn't work in release mode

雨燕双飞 提交于 2021-02-07 12:57:59
问题 I have bound my flutter-iOS app to firebase and i'm also using firebase-messaging and cloud functions for sending notifications via subscribing to topics, i'm using the APNs push notifications key of apple developer account. when i use the option runner>flutter run main.dart in release mode to build my app on my phone, fcm notifications doesn't work anymore, while it works in development mode, anyone can help me fix this? this is my index.json code: const functions = require('firebase

Fingerprint u.a.u 4500 with ubuntu 18.04

[亡魂溺海] 提交于 2021-02-07 09:38:04
问题 i want to install the drivers for u are u 4500, but it only can be compiled with old kernel versions (2.6 to 3.2) , can you help me to install the drivers on ubuntu with last kernel version. The sample application of fingerprint cant recognize the device. 回答1: I am not sure what problems you are having, but I could compile and install the driver under Ubuntu 18.04. I did get a few errors during compilation, which I fixed as follows: Error 1: /opt/DigitalPersona/urusdk-linux/Linux/drivers

Fingerprint u.a.u 4500 with ubuntu 18.04

你。 提交于 2021-02-07 09:35:25
问题 i want to install the drivers for u are u 4500, but it only can be compiled with old kernel versions (2.6 to 3.2) , can you help me to install the drivers on ubuntu with last kernel version. The sample application of fingerprint cant recognize the device. 回答1: I am not sure what problems you are having, but I could compile and install the driver under Ubuntu 18.04. I did get a few errors during compilation, which I fixed as follows: Error 1: /opt/DigitalPersona/urusdk-linux/Linux/drivers

Github release zip containing only partial code from repo

 ̄綄美尐妖づ 提交于 2021-02-07 08:18:29
问题 while the Github provide a way to releasing software, I don't know if possible to specify just some files of the current master repository to be released and be downloaded as a zip file. I want to offer users the possibility to download a certain folder/files from the whole repository, like say; I have 3 files in my repoo, file_1.js , file_2.js , file_3.js - I want to make file_3.js a downloadable release as a zip file my_app_v1.0.zip . How is that possible? Thanks for any ideas :) 回答1: The

Github release zip containing only partial code from repo

偶尔善良 提交于 2021-02-07 08:17:20
问题 while the Github provide a way to releasing software, I don't know if possible to specify just some files of the current master repository to be released and be downloaded as a zip file. I want to offer users the possibility to download a certain folder/files from the whole repository, like say; I have 3 files in my repoo, file_1.js , file_2.js , file_3.js - I want to make file_3.js a downloadable release as a zip file my_app_v1.0.zip . How is that possible? Thanks for any ideas :) 回答1: The

Cannot remove “Internal test track” build from Google Play Console

雨燕双飞 提交于 2021-02-06 09:37:32
问题 I've been developing my first app for work and am having trouble removing an earlier version from the Google Play Console. My first release was version 2, which I released on the Internal Test track, as much as an experiment to understand the working of things. I have subsequently release the app up to version 8, always targeting Alpha/Closed Track and had no problems with them. However my first release, the one in Internal test track, simply refuses to go away. All the others I have found I

Android App crashes when testing release build (apk) but works in dev

拜拜、爱过 提交于 2021-02-05 11:45:29
问题 the app crashes when i press on an item in a FlatList, its supposed to navigate to that items screen but instead the app keeps crashing for some reason. It works in every stage of the process until when i drag and drop the apk file on the emulator or open it on my phone then it keeps crashing. Here is the flatlist: <Animated.FlatList data={listings} // to have all the data ref={ref} keyExtractor={(listing) => listing.id.toString()} renderItem={({ item,index }) => ( <Card title={item.title}

Is it possible that a file lock never gets released?

流过昼夜 提交于 2021-01-28 12:11:14
问题 Given the following file lock request: FileLock lock = null; try { lock = randomAccessFile.getChannel().lock(0, Long.MAX_VALUE, mode.shared); // work with file } finally { if (lock != null) { lock.release(); } } The targetted OS being MS Windows, is there any chance the finally block won't be ever executed, and thus the lock never released? For example, what if the JVM crashes? How to handle such a no-owner-lock? 回答1: When the process exits, any OS automatically releases all resources

Can't run my app with -variant=release, crashes immediately

风格不统一 提交于 2021-01-27 20:34:52
问题 I'm creating a fairly small app, 3 screens using simple components such as Flatlist, Image and Searchbar. It runs nicely except when I try to test with --variant=release. I did the signing process and I can confirm this part works as I've deployed my app in Google Beta successfully (only to see the test report from Google showing my app crashed on all simulators). I've also tried everything I could find on Google (cleaning, reset cache, upgrading everything to last version, even starting my