redraw

Redraw a UserForm in VBA

…衆ロ難τιáo~ 提交于 2021-02-11 17:25:49
问题 I have a userform in VBA and I'd like to redraw/update it in the middle of a method. When the method is called on button click, the function is as below: UsrForm.Field1.Value = "" UsrForm.Field2.Value = "" UsrForm.Label1.Caption = "LOADING..." /*Processing occurs*/ UsrForm.Field1.Value = val1 UsrForm.Field2.Value = val2 UsrForm.Label1.Caption = "DONE" However, the update to the form visible only occurs when the method is completed. I get val1, val2, and "DONE" but not the "LOADING..." message

chartOptions.redraw is not a function in highcharts using angular

偶尔善良 提交于 2021-01-29 09:17:21
问题 This is the html code <highcharts-chart *ngIf="!isLoading" [Highcharts]="Highcharts" [options]="chartOptions" [(update)]="updateChart" style="width: 100%; height: 100%; display: block;" ></highcharts-chart> enter code here This is the typescriptcode onTogglevolume() { this.chartOptions.series[2].visible = !this.chartOptions.series[2].visible; this.chartOptions = { ...this.chartOptions }; this.chartOptions.redraw(); } These are import statements import * as Highcharts from 'highcharts'; import

SwiftUI and excessive redrawing

和自甴很熟 提交于 2021-01-28 09:50:55
问题 TL;DR : Applying visual effects to the contents of a ScrollView causes thousands of requests for the same (unchanging) image for each drag gesture. Can I reduce this? (In my real app, I have 50-odd images in the view, and the scrolling is correspondingly sluggish.) Gist To give a little life to a scrolling HStack of images, I applied a few transforms for a circular "carousel" effect. (Tips of the hat to sample code from John M. and Paul Hudson) The code is copy-paste-runnable as given. (You

SwiftUI and excessive redrawing

ぃ、小莉子 提交于 2021-01-28 09:50:07
问题 TL;DR : Applying visual effects to the contents of a ScrollView causes thousands of requests for the same (unchanging) image for each drag gesture. Can I reduce this? (In my real app, I have 50-odd images in the view, and the scrolling is correspondingly sluggish.) Gist To give a little life to a scrolling HStack of images, I applied a few transforms for a circular "carousel" effect. (Tips of the hat to sample code from John M. and Paul Hudson) The code is copy-paste-runnable as given. (You

Updating only a portion of View without using invalidate(Rect)

天涯浪子 提交于 2021-01-27 18:24:13
问题 In my current application I am using invalidate(Rect) to update a portion of my current view but as of API 28 this method is deprecated. So my questions are: 1.Are there any other way to update only a portion of view? 2.What are the consequences of using a deprecated method? 回答1: According to the android documentation, just call the invalidate() method as the redrawing area is calculated internally. From view docs This method was deprecated in API level 28. The switch to hardware accelerated

LiveCharts WPF Slow with live data. Improve LiveCharts real-time plotting performance

ぃ、小莉子 提交于 2021-01-21 11:13:36
问题 I am investigating the use of LiveChart within a WPF application for the purpose of plotting in real time, temperature measurements. I have put together a simple line chart example to read data at 10Hz, and redraw for every sample. However, I am finding that the redraw rate is around 1Hz. This seems very slow for a WPF Live charting tool. My xaml is as follows : <lvc:CartesianChart x:Name="TemperatureChart" Grid.Row="1" LegendLocation="Right" Hoverable="False" DataTooltip="{x:Null}"> <lvc

dart/flutter: CustomPaint updates at a lower rate than ValueNotifier's value update

旧街凉风 提交于 2020-07-23 07:50:07
问题 I use dart FFI to retrieve data from native side, and show the data with flutter CustomPaint . I use ValueNotifier to control CustomPaint repaint. Code: Poll data at a rate With a state class, I poll data from native side periodically, and assign it to the ValueNotifier . class _ColorViewState extends State<ColorView> { ValueNotifier<NativeColor> _notifier; Timer _pollTimer; @override void initState() { // TODO: implement initState super.initState(); ffiInit(); // initialize notifier

dart/flutter: CustomPaint updates at a lower rate than ValueNotifier's value update

风格不统一 提交于 2020-07-23 07:49:11
问题 I use dart FFI to retrieve data from native side, and show the data with flutter CustomPaint . I use ValueNotifier to control CustomPaint repaint. Code: Poll data at a rate With a state class, I poll data from native side periodically, and assign it to the ValueNotifier . class _ColorViewState extends State<ColorView> { ValueNotifier<NativeColor> _notifier; Timer _pollTimer; @override void initState() { // TODO: implement initState super.initState(); ffiInit(); // initialize notifier

Invalidate is not redrawing the screen. Android

▼魔方 西西 提交于 2020-01-30 07:25:06
问题 BufferedReader hl = new BufferedReader(new InputStreamReader(getResources().openRawResource(R.raw.lines))); while(hl.ready()){ showLines.append(hl.readLine()+"\n"); showLines.invalidate(); Thread.sleep(10); } That is my code but it is not redrawing when I tell it to. It is supposed to redraw after every line that is added to textview, but it still only redraws at the end? Can someone please help me, I can't figure it out. 回答1: That is bacause your invalidate() is in a thread while loop and is

Pygame: Character not appearing on screen

杀马特。学长 韩版系。学妹 提交于 2020-01-26 03:54:07
问题 I have been trying to get this code to work for weeks and cannot figure out the issue. I have a list of images, that I am using to animate my character. THe game worked fine at first, but ever since I made the background animate (start moving left to right), my character stopped appearing. Do I have to change the location of some of my code? Really confused. Thank you!! # create lists with images of character walking left and right rightDirection = [pygame.image.load('R1.png'), pygame.image