rectangles

Drawing Rectangles in iOS

你说的曾经没有我的故事 提交于 2019-12-02 23:48:57
My goal for my app is for the user to be able to sort through different scheduling options by swiping to the left and right of an iPhone screen. How would I draw and remove rectangles as the user sorts through these different scheduling options? I have a UIViewController.h, UIViewController.m, and UIViewController.xib files to manipulate. Do I need a separate UIView class? If so, how do I connect that UIView class to the view in my .xib file? Wow... so many complicated solution, here is what you need: UIView *myBox = [[UIView alloc] initWithFrame:CGRectMake(180, 35, 10, 10)]; myBox

Can't add multiple of same rectangle

回眸只為那壹抹淺笑 提交于 2019-12-02 17:01:08
问题 I want to make multiple of the same rectangle on my borderPane to make walls for the game. Each wall is going to look the same and be the same size. I know the image works and that there are no other errors. I use the following code to add the rectangles: public class Antz extends Application{ public BorderPane borderPane; public Scene scene; public Image wallImage = new Image("/recources/images/walls.png"); public Rectangle wall = new Rectangle(); public int[][] walls = {{1,0,0,0,0,1,1,1,0,1

Drawing box around message

混江龙づ霸主 提交于 2019-12-02 14:53:11
I'm working on this Python task that I can't figure out. It is the last of 3 functions and the first 2 were much easier to program then this one. The instructions are "Given a message that may contain multiple lines, utilize the split() function to identify the individual lines, and the format() function so that when printed, it draws a box around the message's lines, all centered. Box uses vertical bars & dashes on the sides (|, -), +'s in the corners (+), and there is always a column of spaces to the left and right of the widest line of the message." Some examples for what this function

Slick2D Rectangle Collision Detection

淺唱寂寞╮ 提交于 2019-12-02 14:28:01
问题 I'm having an issue showing that one rectangle has collided with another. So my question is, how can I get the intersect method to check for collision? Or are there any other ways to handle collision in this situation? I'm creating a turn-based combat game (similar to Final Fantasy or Legend of Dragoon) where the player's character is on the right side of the screen and the enemy is on the left side. The player and enemy each take turns attacking. So when the player attacks, the sprite

Render an outlined red rectangle on top a 2D texture in OpenGL

给你一囗甜甜゛ 提交于 2019-12-02 13:01:05
问题 I have searched alot this site but couldn't exactly find what is exactly my problem. Most of the similar problems had used console and the glut library. But since I'm new to OpenGL and MFC and started it with the combination of MFC, they couldn't help me alot. I'm customizing the class COpenGLcontrol here in codeguru for my own purposes. Here's the full customized class but if you're not interested in downloading it, no problem I will explain the parts that are related. This may take a while,

How to find intersection rectangle(points) of instersecting rectangles

醉酒当歌 提交于 2019-12-02 11:21:17
If I have two instersecting rectangles [(x1,y1)(x2,y2)][(x3,y3)(x4,y4)] described by two verticles. How to find a rectangle which is effect of their intasection( get 2 points where these rectangles intersect ). Prgramming language does not matter. May be pseudo code. PS: Rectangles are parallel to the OXY. You could use Rectangle.intersection : Rectangle intersection = rectangle1.intersection(rectangle2); 2 of the vertices of the resulting rectangle will be the intersection points. You can use Rectangle.contains to determine the common points. See: Rectangle Intersection Source 来源: https:/

If statement seems to be skipping to else

邮差的信 提交于 2019-12-02 10:09:20
I'm trying to write a program that decides whether a circle is inside/touching a rectangle. The user puts in the center point for the circle and the radius, and two diagonal points for the rectangle. I'm not sure how to include all points of the circumference of the circle, to tell that there is at least one point in/touching the rectangle. Anyone sure how to do this? When I run my current program, I'll purposely enter points of a circle being inside of a rectangle, and should work with the if statements I put, but it prints out the wrong answer. import java.util.Scanner; public class lab4 {

Can't add multiple of same rectangle

∥☆過路亽.° 提交于 2019-12-02 09:55:31
I want to make multiple of the same rectangle on my borderPane to make walls for the game. Each wall is going to look the same and be the same size. I know the image works and that there are no other errors. I use the following code to add the rectangles: public class Antz extends Application{ public BorderPane borderPane; public Scene scene; public Image wallImage = new Image("/recources/images/walls.png"); public Rectangle wall = new Rectangle(); public int[][] walls = {{1,0,0,0,0,1,1,1,0,1,0,0,0,0,0,1,0}, {1,1,1,1,0,1,0,0,0,1,0,1,1,1,0,1,0}, {0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0}, {0,1,0,1,1,1

null pointer exception when initializing a 2D object array [Java]

假装没事ソ 提交于 2019-12-02 09:42:45
问题 I'm trying to make a 2D tile game and when making the arrays holding the tiles I get a NullPointerException, here is some of the code. Sorry if this is poorly formatted, first timer public class World { //holds data for where to place images and rectangles int[][] worldDat = new int[25][25]; //hold rectangles for checking interaction with player Rectangle[][] blocks = new Rectangle[25][25]; //holds block's images to be painted Image[][] blockImage = new Image[25][25]; //holds position to be

Slick2D Rectangle Collision Detection

橙三吉。 提交于 2019-12-02 07:15:39
I'm having an issue showing that one rectangle has collided with another. So my question is, how can I get the intersect method to check for collision? Or are there any other ways to handle collision in this situation? I'm creating a turn-based combat game (similar to Final Fantasy or Legend of Dragoon) where the player's character is on the right side of the screen and the enemy is on the left side. The player and enemy each take turns attacking. So when the player attacks, the sprite animation moves across the screen from right to left until it stops in front of the enemy, attacks, and