Three.js Raycaster not detecting scene mesh
问题 I am using three.js r67 in Chrome Version 35.0.1916.153 m I am attempting to intersect some custom meshes that I have created in my scene. The raycaster does not appear to be registering the meshes although they exist within scene.children . Mesh creation code: if (modelVertices != null && modelVertices.length >= 3) { triangles = THREE.Shape.Utils.triangulateShape ( modelVertices, holes ); for( var i = 0; i < triangles.length; i++ ){ modelGeometry.faces.push( new THREE.Face3( triangles[i][0],