Core Graphics Performance on iOS
问题 Summary I'm working on a fairly straightforward 2D tower defense game for iOS. So far, I've been using Core Graphics exclusively to handle rendering. There are no image files in the app at all (yet). I've been experiencing some significant performance issues doing relatively simple drawing, and I'm looking for ideas as to how I can fix this, short of moving to OpenGL. Game Setup At a high level, I have a Board class, which is a subclass of UIView , to represent the game board. All other