pygame

How to implement barriers to stop the player moving through walls

让人想犯罪 __ 提交于 2021-01-31 07:24:06
问题 Quick note. This is for my A-Level NEA Programming Project. There are two main sections - One where a maze is generated and the user must navigate through it in a given time period, the time period is not currently implemented, and a second section where the user has to answer educational physics questions in order to get the best score. Questions are imported from a text file stored locally on my system. The user's score is then exported to a local text file along with the date completed. So

How do you get pygame to give warning when player touches side of screen?

北城余情 提交于 2021-01-31 07:23:46
问题 I created a game using pygame, and I wanted to get pygame to give an error like "You can't touch the screen sides", when player touches screen side. I tried searching on the internet, but I didn't find any good results. I thought of adding a block off the screen and when the player touches the block, it gives warning but that took way to long and anyways didn't work. I also don't know how to give alert, and then after giving the alert, to get the game started again. Does anyone know how to do

My py2app app will not open. What's the problem?

浪子不回头ぞ 提交于 2021-01-31 05:53:22
问题 I'm writing a simple game with python, pygame and py2app. (I use python 2.6) When I build my game in alias mode, it works fine, but when I build for deployment, the app I get crashes immediately after lunching. Anyone know what's going on? 回答1: To provide a more thorough answer to this whole issue, I'm going to use the aliens.py example. When built in OS X, you will see quick flash as the game quickly initializes and quits. Opening console reveals an error message similar to Fatal Python

My py2app app will not open. What's the problem?

可紊 提交于 2021-01-31 05:47:27
问题 I'm writing a simple game with python, pygame and py2app. (I use python 2.6) When I build my game in alias mode, it works fine, but when I build for deployment, the app I get crashes immediately after lunching. Anyone know what's going on? 回答1: To provide a more thorough answer to this whole issue, I'm going to use the aliens.py example. When built in OS X, you will see quick flash as the game quickly initializes and quits. Opening console reveals an error message similar to Fatal Python

My py2app app will not open. What's the problem?

吃可爱长大的小学妹 提交于 2021-01-31 05:46:05
问题 I'm writing a simple game with python, pygame and py2app. (I use python 2.6) When I build my game in alias mode, it works fine, but when I build for deployment, the app I get crashes immediately after lunching. Anyone know what's going on? 回答1: To provide a more thorough answer to this whole issue, I'm going to use the aliens.py example. When built in OS X, you will see quick flash as the game quickly initializes and quits. Opening console reveals an error message similar to Fatal Python

rect collision with list of rects

喜欢而已 提交于 2021-01-30 09:12:55
问题 I have the code player_rect.colliderect(tile_rects): where player_rect is a single Rect , and tile_rects is a list of Rect s. I get the error `builtins.TypeError: Argument must be rect style object when I try to run my code (presumably as the code doesn't like having a list of rects over a single rect). I also just found out than when I switch the positions of tile_rects and player_rect I instead get the error builtins.AttributeError: 'list' object has no attribute 'colliderect' My question

rect collision with list of rects

走远了吗. 提交于 2021-01-30 09:05:24
问题 I have the code player_rect.colliderect(tile_rects): where player_rect is a single Rect , and tile_rects is a list of Rect s. I get the error `builtins.TypeError: Argument must be rect style object when I try to run my code (presumably as the code doesn't like having a list of rects over a single rect). I also just found out than when I switch the positions of tile_rects and player_rect I instead get the error builtins.AttributeError: 'list' object has no attribute 'colliderect' My question

pygame image background does not match main background

自闭症网瘾萝莉.ら 提交于 2021-01-30 04:48:51
问题 I have an image with a transparent background. When I blit the image on to the background of my game the transparent background appears on the screen (see image below) here is my code: import sys import pygame def runGame(): """ Function for running pygame """ pygame.init() screen = pygame.display.set_mode((1200, 800)) pygame.display.set_caption("Car Simulator") image = pygame.image.load('./car1.bmp').convert() bg_color = (230,230,230) # Start main loop for the game while True: for event in

pygame image background does not match main background

廉价感情. 提交于 2021-01-30 04:48:47
问题 I have an image with a transparent background. When I blit the image on to the background of my game the transparent background appears on the screen (see image below) here is my code: import sys import pygame def runGame(): """ Function for running pygame """ pygame.init() screen = pygame.display.set_mode((1200, 800)) pygame.display.set_caption("Car Simulator") image = pygame.image.load('./car1.bmp').convert() bg_color = (230,230,230) # Start main loop for the game while True: for event in

pygame image background does not match main background

你。 提交于 2021-01-30 04:47:31
问题 I have an image with a transparent background. When I blit the image on to the background of my game the transparent background appears on the screen (see image below) here is my code: import sys import pygame def runGame(): """ Function for running pygame """ pygame.init() screen = pygame.display.set_mode((1200, 800)) pygame.display.set_caption("Car Simulator") image = pygame.image.load('./car1.bmp').convert() bg_color = (230,230,230) # Start main loop for the game while True: for event in